«running water (simple)» by LFSaw

on 26 May'17 05:07 in live codingwatersimple exampleentrypoint

Example sound explored in the temporary event Creating soundscapes with live coding techniques https://temporary.fi/experiments/creating-soundscapes-with-live-coding-techniques

Point of departure was: https://en.wikibooks.org/wiki/Designing_Sound_in_SuperCollider/Running_water

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(
Ndef(\simpleRunningWater).fadeTime = 4;


Ndef(\simpleRunningWater, {
	var mod, freq, ampMod, src;
	
	mod = {LFNoise0.ar(170)}!2;
	
	freq = mod.linexp(-1, 1, \lowFreq.kr(400, 8), 2400).lag(0.01); //  * Line.kr(1, 0.01, 40);
	ampMod = 0.5 + mod.linlin(-1, 1, 0.5, 0).lag(0.1);
	
	ampMod = ampMod * AmpComp.ar(freq);
	
	src = LPF.ar(SinOsc.ar(
		freq,
		0.6, 
		ampMod
	), 4000);
	
	// src * LFPulse.ar(10);
	src
	
})
)

Ndef(\simpleRunningWater).set(\lowFreq, 1000);
Ndef(\simpleRunningWater).xset(\lowFreq, 1000);
Ndef(\simpleRunningWater).gui
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