Search for «SinOsc»doc code in class tags

"Variations on a Carol" by Michelle Nguyen

by Bruno Ruviaro on 17 Dec'19 21:29 in composition musc115

"Variations on a Carol" by Michelle Nguyen. Created as a Final Project for the course MUSC 115 - Experimental Sound Design, Santa Clara University, Fa

Judges by Michael Noonan

by Bruno Ruviaro on 17 Dec'19 19:56 in composition musc115

"Judges" by Michael Noonan. Created as a Final Project for the course MUSC 115 - Experimental Sound Design, Santa Clara University, Fall 2019.

Using CCResponder Function to Use Midi Controller Slider to Generate and Control the Frequency of a SinOsc Frequency Variable

by n.salerno on 03 Dec'19 14:30 in

I have only been using SuperCollider for a couple of weeks, and I am finding it rather tough, so please bear with me. I would like to use the argumen

Cello

by nicolaariutti on 19 Oct'19 23:18 in orchestra cello

making some experiments I came out with this sound which resambles a cello to me. Let me know in the comments below what do you think about it. Plea

Punchy break

by badnumbersmusic on 05 Oct'19 19:32 in fm drums

Breakbeat made of out FM-synthesized drums. A little too saturated but nice and punchy.

techno kick

by Thomas Legacy on 02 Oct'19 17:51 in techno percussion drums kick drum techno kick

My first submission to this site, with hopefully many more to come. Here's one of the first real sounds I've synthesized that I've thought sounded goo

Melodic, beat driven, evening synthesis.

by willschrimshaw on 05 Sep'19 13:25 in fm synthesis kick drum melodic

Posted at the request of Jonathan Reus. Melodic components generated with a simple fm based synth. A nice kick drum sound, some swirly noise and a

instant nostalgia with wow and flutter

by 56228375 on 31 Aug'19 15:22 in effect wow flutter nostalgia

add instant nostalgia to your music with a touch of wow and flutter link for the sample: https://drive.google.com/file/d/1qysrKqJ0S6Huub4mEKp2Gk8FJqq

In the style of Autechre Mirrage

by g_montel on 19 Jul'19 13:54 in

Quick experiment in the style of Autechre Mirrage ambient track

Basic Feedback Delay Network SynthDef

by michaeldzjap on 18 Jul'19 18:40 in feedback delay reverb resonator feedback delay network fdn

Example of a basic feedback delay network or FDN of order 8. Requires the MathLib quark. Use the scale argument to increase / decrease the delay time

FM Patterns

by eli.fieldsteel on 22 May'19 16:57 in rhythmic fm patterns endless synthesis pentatonic frequency modulation sequence minor

Pattern-based frequency modulation synthesis sketches developed in connection with SuperCollider Tutorial 22 on YouTube: https://youtu.be/dLMSR2Kjq6Y

reception: game music (1)

Twilight Luminaries

by Alexander Zhagun-Linnik on 26 Feb'19 13:53 in simple random endless generative algorithmic sequence polyphonic

Twilight Luminaries is an endless generative composition based on random polyphonic sequences. While it has some hard limitations like fixed note

Automatic composition of tonal canons

by 56228375 on 24 Feb'19 16:21 in pattern generative theoryquark canon

Slightly older project which I forgot about until I hit on it by coincidence again... having some fun generating tonal canons (using the terminology "

reception: wow (1)

Binary Shift Register Sequencer by Dario Lozano-Thornton

by Dario Lozano-Thornton on 16 Feb'19 22:59 in sequencer binary shift register

This is a truly wacky patch I wrote 3 years ago and never developed properly. Posting as is, with some operational quirks and poor notes. (link in com

oneshot renderer

by LFSaw on 29 Jan'19 18:38 in nrt multichannel mono oneshot renderer samplepack generator

render each synthdef in a given dictionary as one-shot sound file.

Generating Graphics and Music From The Dragon Curve

by 56228375 on 26 Jan'19 22:09 in minimal generative graphics panola lsystem dragon

This minimal music generator uses a Lindenmayer system to generate composition instructions. Interpreting those same instructions twice with some rand

Mad Traffic

by mr_rebop on 23 Jan'19 14:35 in ambient fx art bzbuzz hacknoise bzakirasantjago snowcrashproject

"It's the lack of eye contact that makes us more idiots, to the point that convertible riders give less to escalation. Closed in the car, explain the

OceanTracker

by Scott L Simon on 10 Jan'19 09:25 in synthesis mapping metering

Experiments in metering and mapping a synth using sendreply.kr and Level-Indicator.

UI sounds (pt1)

by nicolaariutti on 02 Jan'19 21:05 in sound fm interface ui

This code is an attempt to recreate a sound inspired from some technological/science fictional UI interface. Sounds are created using FM technique.

aurora borealis

by nicolaariutti on 27 Dec'18 14:50 in ambient atmosphere

Random synths selected from VarSaw, Pulse and WhiteNoise create a texture resambling brasses, woods and flutes. It reminds me Micheal Land "The Dig"

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