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No Quarter pluck synth bass sound
by wondersluyter on 17 May'15 00:41 inIn response to http://sound.stackexchange.com/questions/35138/help-me-make-a-patch-for-this-bass-stab-pluck Listen at http://ericsluyter.com/sounds
Confetti3aX, John Conway's Game of Life; fast, Xenakis-inspired version
by henklass on 14 May'15 17:48 inJohn Conway's Game of Life, Xenakis-inspired version with lots of synths switched on by live cells. The slow, 1-bit-music version can be found at htt
Confetti 3a: Game of Life
by henklass on 14 May'15 17:38 inIt is relatively simple to convert Confetti3 ( http://sccode.org/1-4YU )to John Conway's Game of Life. You just need to change the rules and make sure
Confetti 3
by henklass on 14 May'15 17:33 inConfetti 3 converts random patterns of blocks to more or less structured images. Every block will adapt to the predominant color in its surroundings,
Detuned Synth Pad
by coreyker on 13 May'15 22:56 inA SuperCollider implementation of the synth sound described here: "http://www.attackmagazine.com/technique/synth-secrets/detuned-pad/"
Graphic illustration of granular time-stretching
by jamshark70 on 26 Apr'15 09:39 inGraphically represents a small set of granular windows, with variable offset. Move the "ratio" slider, and you can see and hear time stretching.
reception: graphics instructional (1)I-Ching Sequencer/Synth (King Wen Sequence) - 1
by ken_brant on 01 Apr'15 07:14 inSequencer/synthesizer using the complex wave-form of time; formulated from the King Wen sequence of the I-Ching using the model proposed in the Time-W
How to tempo-sync LFOs in Patterns across multiple instances of a Synth
by defaultxr on 12 Mar'15 05:42 inThis code shows you how to tempo-sync the various oscillator types in SuperCollider. When you play the pattern, you should be able to hear that the ou
Cellular Automaton
by coreyker on 10 Mar'15 07:48 inA supercollider implementation of algorithmic composition using cellular automaton (please see: http://www.earslap.com/page/otomata.html for my origin
reception: fantastic (1)MoaningDialogue Synth
by Manolis on 17 Feb'15 01:17 inOne of the first synths I made. A frog-like sounding synth, with a dialogue between the left and the right channel. I've also notated some simple tw
The Beasties
by henklass on 16 Jan'15 18:56 inA life simulator. Beasties are running across the screen, eating, finding a mate and eventually dying. Every event has its own sound.
reception: cool (1)awesome (1)Yet another molecular music box
by coreyker on 24 Dec'14 14:13 inAn attempt at coding this algorithm: http://www.synthtopia.com/content/2014/12/22/the-molecular-music-box-how-simple-rules-can-lead-to-rich-patterns/
Generative jazz
by Devi Skanadze on 24 Nov'14 10:51 indownload drum loop: https://www.dropbox.com/s/6yyrm7ivwqmxbdi/jloop2.wav?dl=0
Operator
by Alexander Lunt on 08 Nov'14 19:22 inA Synthesizer similar to the Ableton Operator: Four Oscillators can be modulated and manipulated in different ways. Just evaluate the whole Code at on
mpd18UseCase -- FRP style
by LFSaw on 03 Nov'14 17:40 inExample Modality implementation for the MPD18 [usecase](https://github.com/ModalityTeam/ModalityStuff/blob/master/cookbook/mpd18UseCase/mpd18UseCas
Vanguard - A1: Karplus-Strong Synthesis (musc-115-pluck)
by Jonathan Coon on 30 Oct'14 09:21 inThis piece is a remix of my previous piece called "Avant Garde" in which a plucking synthesizer is used. In this piece, I have modified the plucking s
Avant Garde - Assignment 4: Algorithmic Harp (Pluck) [musc-9-pluck]
by Jonathan Coon on 30 Oct'14 08:46 inThis track was created entirely out of one "pluck" synth in SuperCollider that I manipulated to obtain many interesting sounds. The piece was also arr
In Divisions - Midterm: Plunderphonics with Granular Sampling (musc-9-plunderphonics)
by Jonathan Coon on 30 Oct'14 08:40 inThis track was created using SuperCollider and using granular sampling. The sampled track is In Division (Toxic Avenger Remix) by Underoath. The sampl