Search for «SynthDef»doc code in class tags
Algorithmic Beats
by rumush on 04 Jan'16 21:19 inA short experiment I did with Pdefs and Pwrand to make a trance-like track focuses on ever-chaning rhythms. I'll post an updated version tomorrow.
Performance Unit - Buffers (part 2)
by rumush on 22 Dec'15 21:20 inA draft of performance setup I started working on some time ago. For now I've got simple MIDI controls and buffers that you can granularize. You can r
Pi sonification
by grirgz on 14 Nov'15 19:07 inIt take groups of 10 decimals from Pi and use each number as an index in arrays of patterns. If you are bored by pi, you can try other numbers
random patterns
by grirgz on 11 Nov'15 19:12 inthis generate very diverse compositions, tweaking is easy and change a lot the sounds generated, adding better synthdef can improve further the sound.
Chaos Glitch SynthDef
by rumush on 14 Oct'15 17:51 inAnother glitch SynthDef with a simple pattern to play it. You can achieve variety of textures with it. From simple tones to noise and wicked basses. H
Semi-Random Glitch SynthDef
by rumush on 09 Oct'15 21:27 inIt is a simple SynthDef I made after having a look at Hasher UGen with a pattern to play it. It creates nice and varied glitch sounds.
DWG sitar model
by snappizz on 22 Sep'15 22:02 inguhhh, lots of complication for not that much payoff. please fork if you have some ideas for how to improve this
Modulation sequencing
by grirgz on 01 Sep'15 22:24 inTwo simple ways to set a different modulation per step in a pattern
Grain Freeze
by patrickryanmcminn on 21 Jul'15 18:43 inSynthDef for capturing and holding incoming audio as a drone
Radial loudness meter
by snappizz on 08 Jun'15 00:25 inShort-time loudness is represented by an outer arc, and long-term loudness is represented with a circular graph showing the loudness over the last 60s
Modanung - Return of the King
by Modanung on 05 Jun'15 00:47 inThe final version had a preverb added to it in Audacity. It can be found here: https://modanung.bandcamp.com/track/return-of-the-king
Bugger Soundtrack
by Modanung on 03 Jun'15 23:33 inThis will be the sound track for Bugger, a Frogger clone that started as a school assignment. Simple SynthDef using Pluck, and a few Pbinds. Bugg
reception: great plucking instrument (1)No Quarter pluck synth bass sound
by wondersluyter on 17 May'15 00:41 inIn response to http://sound.stackexchange.com/questions/35138/help-me-make-a-patch-for-this-bass-stab-pluck Listen at http://ericsluyter.com/sounds
Confetti3aX, John Conway's Game of Life; fast, Xenakis-inspired version
by henklass on 14 May'15 17:48 inJohn Conway's Game of Life, Xenakis-inspired version with lots of synths switched on by live cells. The slow, 1-bit-music version can be found at htt
Confetti 3a: Game of Life
by henklass on 14 May'15 17:38 inIt is relatively simple to convert Confetti3 ( http://sccode.org/1-4YU )to John Conway's Game of Life. You just need to change the rules and make sure
Confetti 3
by henklass on 14 May'15 17:33 inConfetti 3 converts random patterns of blocks to more or less structured images. Every block will adapt to the predominant color in its surroundings,
Detuned Synth Pad
by coreyker on 13 May'15 22:56 inA SuperCollider implementation of the synth sound described here: "http://www.attackmagazine.com/technique/synth-secrets/detuned-pad/"
Graphic illustration of granular time-stretching
by jamshark70 on 26 Apr'15 09:39 inGraphically represents a small set of granular windows, with variable offset. Move the "ratio" slider, and you can see and hear time stretching.
reception: graphics instructional (1)I-Ching Sequencer/Synth (King Wen Sequence) - 1
by ken_brant on 01 Apr'15 07:14 inSequencer/synthesizer using the complex wave-form of time; formulated from the King Wen sequence of the I-Ching using the model proposed in the Time-W