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functors - Using Pdef for building abstract pattern functions while live coding
by julian.rohrhuber on 27 Sep'13 22:22 inA simple example that shows of how to build higher-level patterns using Pdef
Subtractive Synth
by alextiberiuskirk on 23 Sep'13 19:52 inPlay around with {Rand(70, 21000)}!7 A simple example for the begginers... hope I can contribute to something =)
Sampling Demo with QuNeo - Patch 1
by Bruno Ruviaro on 23 Sep'13 06:25 inEach QuNeo pad triggers a different sound file. Horizontal axis controls pitch bend (off by default). Play/Stop buttons control looping. Allows use of
Subtractive Synthesis Demo with QuNeo - Patch 2
by Bruno Ruviaro on 23 Sep'13 06:10 inEach QuNeo pad activates a differnt pattern of "notes" made of filtered white noise.
Subtractive Synthesis Demo with QuNeo - Patch 1
by Bruno Ruviaro on 23 Sep'13 06:06 inQuNeo pads play filtered white noise. Midinote becomes center frequency of a Band Pass Filter.
Additive Synthesis Demo with QuNeo - Patch 3 (Risset Bell)
by Bruno Ruviaro on 23 Sep'13 05:47 inQuNeo controller playing Risset Bells (additive synthesis demo).
Additive Synthesis Demo with QuNEO - Patch 1
by Bruno Ruviaro on 23 Sep'13 05:44 inQuNeo controller additive synthesis demo.
Fractal Noise
by Michael Dzjaparidze on 20 Sep'13 13:52 inThis code generates fractal noise by cascading N first order filter sections. beta = 0 -> white noise, beta = 1 -> pink noise, beta = 2 -> brown noise
SuperCollider sending data to Processing
by Luigi Tamagnini on 09 Sep'13 16:57 infirst in SC i analyse audio data with some useful UGens: Onsets, SendTrig and SendPeakRMS; this data is then polled back to de client and dispatched
Waveshaping Synthesis GUI Demo 2
by Bruno Ruviaro on 09 Sep'13 05:01 inGraphical interface for experimenting with waveshape synthesis.
Subtractive Synthesis GUI Demo 2
by Bruno Ruviaro on 09 Sep'13 04:57 inTranslucent "pad" interface to play with subtractive synthesis. White noise triggered by either Impulses of LFPulse, then filtered by a Band Pass Filt
Granular Sampling GUI Demo 2
by Bruno Ruviaro on 09 Sep'13 04:51 inGraphical interface to experiment with granular sampling (multiple sound files at a time).
Granular Sampling GUI Demo 1
by Bruno Ruviaro on 09 Sep'13 04:50 inGraphical interface to experiment with granular sampling (one sound file at a time).
reception: educational (1)Ring Modulation GUI Demo
by Bruno Ruviaro on 09 Sep'13 04:48 inSimple interface to experiment with with Ring Modulation (a type of Amplitude Modulation).
Frequency Modulation GUI Demo 4
by Bruno Ruviaro on 09 Sep'13 04:47 inExperiment with FM by specifying contours for Carrier Frequency, Modulation Index, and Amplitude Envelope. Also adjust duration of events. In this ver
Frequency Modulation GUI Demo 3
by Bruno Ruviaro on 09 Sep'13 04:45 inExperiment with FM by specifying contours for Carrier Frequency, Modulator Frequency, Modulation Index, and Amplitude Envelope. You can also choose du
Frequency Modulation GUI Demo 2
by Bruno Ruviaro on 09 Sep'13 04:44 inAnother interface to experiment with frequency modulation, now using Modulation Index.
Frequency Modulation GUI Demo 1
by Bruno Ruviaro on 09 Sep'13 04:42 inSimple interface to experiment with basic frequency modulation (big knobs!)
Formant Synthesis Singers GUI Demo
by Bruno Ruviaro on 09 Sep'13 04:40 inFour voice types available: Soprano, Alto, Tenor, Bass (buttons SATB). Two vibrato controls: speed and depth (horizontal sliders). Fundamental frequ