«Graphic illustration of granular time-stretching» by jamshark70
on 26 Apr'15 09:39 inGraphically represents a small set of granular windows, with variable offset. Move the "ratio" slider, and you can see and hear time stretching.
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( var tick = 4, grainSamps = 100, grainHeight = 50, grainIOI = 50, // samples between grain onsets grainStep = 50, // step size between source windows linkI = 0; var p = Platform.resourceDir +/+ "sounds/a11wlk01.wav", f, u, w, ratioSl, d, indexSl; var viewWidth = 500; var buf, synth; f = SoundFile.openRead(p); f.seek(86965); f.readData(d = Signal.newClear((f.sampleRate * 0.333).roundUp)); f.close; w = Window("granular windows", Rect(800, 200, viewWidth + 4, 450)); u = UserView(w, Rect(2, 2, viewWidth, 400)).front; u.background = Color.gray(0.1); indexSl = EZSlider(w, Rect(2, u.bounds.bottom + 2, viewWidth, 20), "Grain index", [0, 7, \lin, 1, 0], { |view| if(view.value != linkI) { linkI = view.value; u.refresh; }; }, linkI, labelWidth: 120 ); ratioSl = EZSlider(w, Rect(2, indexSl.bounds.bottom + 2, viewWidth, 20), "Step ratio", [0.25, 2, \exp], { |view| grainStep = grainIOI * view.value; synth.set(\stepRatio, view.value); u.refresh; }, 1, labelWidth: 120 ); d = d.resamp1(viewWidth); d = d / (d.maxValue(_.abs)); f = { |view| var grainStart = 0, grainX = 0, grainY = 0, grainCt = 0; var bounds = view.bounds.moveTo(0, 0), width = bounds.width, height = bounds.height, waveTop = height * 0.25, waveMid = 0.5 * (waveTop + height), mapY = { |x, y| Point(x, y.linlin(-1, 1, height-1, waveTop)) }; var fg = Color.gray(0.8), scoreColor = Color(1, 1, 0.4, 0.5); var oneGrain = { |start = 0, samps = 100, plotX = 0, plotY = 0, height = 50, drawLink = false| var data = d[start.asInteger .. (start + samps - 1).asInteger], env = Env.sine(1).discretize(samps), top = plotY+height, mapY = { |x, y| Point(plotX + x, y.linlin(-1, 1, top, plotY)) }; // envelope Pen.color_(fg) .moveTo(mapY.(0, 0)); (1 .. samps-1).do { |i| Pen.lineTo(mapY.(i, env[i])); }; // signal Pen.moveTo(mapY.(0, 0)); (1 .. samps-1).do { |i| Pen.lineTo(mapY.(i, data[i] * env[i])); }; Pen.stroke; if(drawLink) { Pen.color_(scoreColor) .moveTo(mapY.(0, 0)) .lineTo(Point(start, waveMid)) .moveTo(mapY.(samps-1, 0)) .lineTo(Point(start + samps, waveMid)) .stroke; }; }; Pen.color_(fg) .moveTo(Point(tick, waveTop)) .lineTo(Point(0, waveTop)) .lineTo(Point(0, height-1)) .lineTo(Point(tick, height-1)) .moveTo(Point(0, waveMid)) .lineTo(Point(width-1, waveMid)) .moveTo(Point(width-1, waveMid - (0.75 * tick))) .lineTo(Point(width-1, waveMid + (0.75 * tick))) .stroke; Pen.moveTo(mapY.(0, d[0])); (1 .. d.size - 1).do { |i| Pen.lineTo(mapY.(i, d[i])); }; Pen.stroke; while { grainStart + grainSamps < width and: { grainX + grainSamps < width } } { oneGrain.(grainStart, grainSamps, grainX, grainY, grainHeight, grainCt == linkI); grainStart = grainStart + grainStep; grainX = grainX + grainIOI; grainY = grainHeight - grainY; grainCt = grainCt + 1; }; }; u.drawFunc = { |view| f.value(view) }; u.refresh; w.front; w.onClose = { synth.free; buf.free; }; s.waitForBoot { buf = Buffer.read(s, p, 86965, (44100 * 0.333).roundUp); SynthDef(\grains, { |out = 0, bufnum, retrigFreq = 0.8, trigFreq = 20, stepRatio = 1| var phase = Sweep.ar(Impulse.ar(retrigFreq), stepRatio), grainHalfDur = trigFreq.reciprocal, grainDur = grainHalfDur * 2, trig = Impulse.ar(trigFreq) * (phase + grainDur < BufDur.kr(bufnum)), sig = TGrains.ar(2, trig, bufnum, 1, phase + grainHalfDur, grainDur); Out.ar(out, sig); }).add; s.sync; synth = Synth(\grains, [bufnum: buf]); }; )
reception
pretty! another reminder of how much more there is to explore with sc. the grain index slider has no effect on the sound, is that intentional? (i'm on windows, 3.6. atm, so maybe that's reason, but i don't see in the code or synth args where it might ..)