Search for «LFNoise1»doc code in class tags

Columbia

by codepool on 27 Apr'17 16:05 in live coding jitlib

Migration from the old SourceForge wiki.

Sinking in the Ocean

by hwright on 14 Oct'16 14:14 in

balungan

by tedthetrumpet on 14 Jul'16 06:23 in slow

An improvisation on Formant, also using JPverb (from DEINDUGens) and Decimator (from DistortionUGens). 'Balungan' is the name given to the central, sk

vowel pads

by LFSaw on 11 Jun'16 19:20 in ambient pad

very simple but soothing vowel pads. requires the Vowel quark.

etude wild LC

by LFSaw on 23 May'16 04:33 in live coding

end version of the live coding session [etude wild LC](https://lfsaw.bandcamp.com/track/etude-wild-lc), an experimentation around the theme of [sonic

Reed synthesis

by snappizz on 21 Apr'16 21:10 in drone instrument reed harmonica melodica accordion

possible basis for harmonica, accordion, etc. adapted from an example from the SelectXFocus help file.

SplatterPillar

by Modanung on 03 Mar'16 10:00 in code fork sample hexon splatter

This is the sound a Klå pilot makes when he's being "uploaded". [[Video]](https://vimeo.com/157520969)

El Cubito de Chuito by Roy Fernando Guzmán, 3d Sound using Liminal Spatialization System.

by Roy F Guzmán on 06 Feb'16 03:45 in 3d sound sound forms el cubito de chuito the cube

This code is using Duty UGens in order to produce a SynthDefs to spatialize sound in 3d with out creating Classes.

Notch Filter Experiment

by rumush on 10 Jan'16 04:37 in ambient noise random

A couple functions that explore stacking BRFs in series with PinkNoise as a source.

GrainSin and Feedback

by rumush on 06 Jan'16 14:39 in ambient noise experimental

A patch I made today that explores GrainSin with feedback with FreqShift and Allpass chain. Mess around with parameters, if you get something nice, le

Algorithmic Beats

by rumush on 04 Jan'16 15:19 in beats algorithm composition

A short experiment I did with Pdefs and Pwrand to make a trance-like track focuses on ever-chaning rhythms. I'll post an updated version tomorrow.

Feedback Ambient

by rumush on 14 Dec'15 11:21 in ambient feedback noise

Simple feedback Ndef that can produce variety of sounds by just changing two variables, freq and rt. Feel free to modify the code and let me know what

Rhythm Feedback

by rumush on 07 Dec'15 15:30 in

Ndef with feedback where the source gets seperated so it runs through three different effects with LFPulse as volume control. You can get some feedbac

Chaos Ambient - Unfinished Piece

by rumush on 18 Nov'15 06:01 in random chaos algorhitmic

A unfinished noise piece. Based on two chaotic UGens and some granularization.

Lost Among the Atoms - First Composition - Glitch/Ambient

by rumush on 16 Nov'15 14:44 in ambient glitch experimental composition

A composition for EP - Lost Among the Atoms

Glitch Routine - Basis for 'Lost Among the Atoms' SuperCollider EP

by rumush on 11 Nov'15 13:45 in

Routine that randomly changes parameters of the glitch function. It is a basis for one of the tracks for 'Lost Among the Atoms' Noise/Glitch EP

Re: SCTweets

by rumush on 10 Nov'15 03:16 in tweets sctweets code fork

A collection of glitch functions inspired by nathanielvirgo's tweet - You've opened a new world to me :) You can find his function at the very top.

Gates

by grirgz on 20 Jul'15 20:12 in bass noisy

radio tunner and harmonica

by grirgz on 03 Feb'15 18:06 in

Maybe I should not post code which come directly from the SC documentation, but It's been years that I read this doc, I never listened to the code exa