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Rate Player
by joehigham on 30 Jul'18 18:40 inThis is a player that I use for live work. It takes piano samples (or anything else I guess) and plays them in a rhythmic way that is also based on ch
Modal synthesis of xilophone, marimba, glokenspiel, tubular bells
by nicolaariutti on 21 Jul'18 11:41 inExample of modal synthesis made with a **Klank** UGEN as _resonator_ and white noise impulse as an _exciter_. All resonators of the Klank UGEN are
reception: awesome (1)Panola - pattern notation language tutorial
by 56228375 on 11 May'18 23:03 intutorial for the panola pattern notation language
reception: excellent (1)oh this is great (1)hommage à l'impressionnisme
by prko on 08 Apr'18 09:48 inAn example of iterating randomly filtered pink noise with envelope controls.
Equal-Loudness Contour Experience in SC
by prko on 05 Apr'18 11:16 inEqual-Loudness Contour Experience in SC special thanks to James Harkins who resolved my errors in the code via the sc-users list!
Quneo Additive synth with modulation and filters.
by blueprint on 20 Mar'18 22:55 inThis is an additive synth using a sinOscFb with an lfo and an RLPF ... it's desiqned for the quneo controller. The pads control note and velocity a
SELFSTEP
by Alexander Zhagun-Linnik on 16 Mar'18 13:19 ina simple self-playing piece with generative patterning
looping buffer granuals
by blueprint on 15 Feb'18 11:47 inThis is a granular synth, much inspired by http://sccode.org/1-4WM It's distinct in that the SynthDef loops in a live recording buffer with a sligh
Spacey Synth example
by Bruno Ruviaro on 19 Jan'18 17:44 inExample reworked and extended from http://wiki.cs.princeton.edu/index.php/Example_5 It outputs MONO as it was designed for SCLOrk
stranger things
by 56228375 on 13 Jan'18 14:43 inFirst 30 seconds or so of the obligatory "stranger things" theme. I didn't make any serious attempt to perfectly clone the original sounds, but I feel
supercollider implementation of padsynth algorithm.
by 56228375 on 13 Jan'18 12:22 inAn implementation of Paul Nasca Octavian's excellent PadSynth algorithm in supercollider, driven from patterns. This code is accompanied by a blog art
Randomized FM7 perc sounds
by david_morgan on 09 Dec'17 08:53 inRequires: SuperCollider v3.8.0+ FM7 (sc3 plugins) Feedback Quark