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Generating Graphics and Music From The Dragon Curve

by 56228375 on 26 Jan'19 22:09 in minimal generative graphics panola lsystem dragon

This minimal music generator uses a Lindenmayer system to generate composition instructions. Interpreting those same instructions twice with some rand

Mad Traffic

by mr_rebop on 23 Jan'19 14:35 in ambient fx art bzbuzz hacknoise bzakirasantjago snowcrashproject

"It's the lack of eye contact that makes us more idiots, to the point that convertible riders give less to escalation. Closed in the car, explain the

OceanTracker

by Scott L Simon on 10 Jan'19 09:25 in synthesis mapping metering

Experiments in metering and mapping a synth using sendreply.kr and Level-Indicator.

Fm7_moog_1

by Roberto Arletti on 06 Jan'19 13:00 in

KickandBass

by Scott L Simon on 05 Jan'19 12:16 in gui patterns synth

Another small GUI performance module. Builds on a 303 from the helpfiles with a few changes.

UI sounds (pt1)

by nicolaariutti on 02 Jan'19 21:05 in sound fm interface ui

This code is an attempt to recreate a sound inspired from some technological/science fictional UI interface. Sounds are created using FM technique.

aurora borealis

by nicolaariutti on 27 Dec'18 14:50 in ambient atmosphere

Random synths selected from VarSaw, Pulse and WhiteNoise create a texture resambling brasses, woods and flutes. It reminds me Micheal Land "The Dig"

IDMish modified. It is inspirated from the work of xffff.

by jerome.lapuyade.lahorgue on 18 Dec'18 13:57 in idm microrhythms micromelodies

This patch uses a SynthDef with Demand and triggered Ugens inside. The advantage of this rather using Pbind is the ability to play very speed rhythms

Micro-Rythms and micro-melodies with granular synthesis.

by jerome.lapuyade.lahorgue on 17 Dec'18 15:25 in idm microrhythms micromelodies

In order to not saturate the server, no OSC message is sent at each micro-times; I use Demand Ugens and I can get very speed rhythms.

GrainOTec

by Dindoléon on 06 Dec'18 08:45 in gui granular grain module

A GUI module to produce granular synthesis textures. Controls are : amplitude, trigger rate, grain duration, number of simultaneous grains, frequency

"Home" - MUSC 115 Final

by tsonker on 03 Dec'18 21:24 in fm piano granular sampling musc115 tabla

Soundscape inspired partly by the festive season of Ganesh Chaturthi but mostly by homesickness. (Melody: Imagine Dragon's "Demons") SoundCloud:

Wind Down: Track Creation Project

by pkirk on 29 Nov'18 22:41 in pspawner

Use of Synthdefs, Pbinds, and Pspawner to create a unique track. This track was create for Bruno Ruviaro's course in Experimental Sound Design.

midi soft takeover

by meunier.fabien on 21 Nov'18 17:25 in midi control change cc soft takeover gui

it avoids jump of value when the value on your GUI and the value of your midi controller are differents. In other words your midi controller take cont

Harmo : Harmonic Series modulated by a MultiSlider interface.

by Dindoléon on 18 Nov'18 15:16 in gui harmonic fork module multislider

MultiSlider plot display allowing to shape a harmonic series. This is a simplification of Bruno Ruviaro's Additive Synthesis GUI Demo 2.

Poussière : standalone dust generator (uncommented version of luce)

by Dindoléon on 18 Nov'18 13:22 in gui slider module

Dust2 synth controlled by a custom 2D slider (kind of simulates vinyl crackles). Actually an uncommented fork of the luce module. Easy to integrate an

luce : standalone synth and custom slider GUI demo

by Dindoléon on 18 Nov'18 11:54 in gui beginner slider module

luce is a standalone synth module driven by a custom 2D slider GUI. It is easy to integrate and to modify. It also serves the purpose of understanding

Granular Sampling demo [no GUI]

by Bruno Ruviaro on 17 Nov'18 01:34 in granular sampling

PlayBuf, granular sampling, Pbind, fork, TGrains

ChannelStrip

by meunier.fabien on 10 Nov'18 20:16 in feedback mixer channel strip

A channel strip and master bus SynthDef to create your own mixer, be carefull cause you can create feedback loops by feeding channel A into channel B

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