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Judges by Michael Noonan

by Bruno Ruviaro on 17 Dec'19 19:56 in composition musc115

"Judges" by Michael Noonan. Created as a Final Project for the course MUSC 115 - Experimental Sound Design, Santa Clara University, Fall 2019.

THX Deep Note reconstruction

by nicolaariutti on 26 Oct'19 16:22 in thx deep note

So long i've been waiting to work on it and this is my attempt in recreating the iconic sound of THX logo using SC. I've tried to follow instructions

panflute sampler

by nicolaariutti on 20 Oct'19 19:42 in sampler samples

A slightly modified version of my sampler (,


by nicolaariutti on 19 Oct'19 23:18 in orchestra cello

making some experiments I came out with this sound which resambles a cello to me. Let me know in the comments below what do you think about it. Plea

Creepy plinking

by badnumbersmusic on 05 Oct'19 21:43 in

Just rediscovered this thing I made a couple of months ago. I love it.

Punchy break

by badnumbersmusic on 05 Oct'19 19:32 in fm drums

Breakbeat made of out FM-synthesized drums. A little too saturated but nice and punchy.

techno kick

by Thomas Legacy on 02 Oct'19 17:51 in techno percussion drums kick drum techno kick

My first submission to this site, with hopefully many more to come. Here's one of the first real sounds I've synthesized that I've thought sounded goo

Melodic, beat driven, evening synthesis.

by willschrimshaw on 05 Sep'19 13:25 in fm synthesis kick drum melodic

Posted at the request of Jonathan Reus. Melodic components generated with a simple fm based synth. A nice kick drum sound, some swirly noise and a

instant nostalgia with wow and flutter

by 56228375 on 31 Aug'19 15:22 in effect wow flutter nostalgia

add instant nostalgia to your music with a touch of wow and flutter link for the sample:

Basic Feedback Delay Network SynthDef

by michaeldzjap on 18 Jul'19 18:40 in feedback delay reverb resonator feedback delay network fdn

Example of a basic feedback delay network or FDN of order 8. Requires the MathLib quark. Use the scale argument to increase / decrease the delay time

Wavetable Synthesis Patterns

by eli.fieldsteel on 05 Jun'19 23:22 in rhythmic patterns endless dark synthesis pentatonic sequence minor wavetable wavetable synthesis futuristic dystopian

Some sketches with wavetable synthesis patterns developed in connection with SuperCollider Tutorial 23 on YouTube:

FM Patterns

by eli.fieldsteel on 22 May'19 16:57 in rhythmic fm patterns endless synthesis pentatonic frequency modulation sequence minor

Pattern-based frequency modulation synthesis sketches developed in connection with SuperCollider Tutorial 22 on YouTube:

reception: game music (1)

Orchestral Sound texture v1

by nicolaariutti on 21 May'19 23:42 in orchestra violins basses cellos basoons clarinets oboes

I've used samples from the SSO (


by Scott L Simon on 18 Mar'19 12:46 in gui class synthesis

Experimental class - ambient cavern sounds (no effects yet). Class format is used here - needs to be saved as .sc file in the extensions and run with

Twilight Luminaries

by Alexander Zhagun-Linnik on 26 Feb'19 13:53 in simple random endless generative algorithmic sequence polyphonic

Twilight Luminaries is an endless generative composition based on random polyphonic sequences. While it has some hard limitations like fixed note

Automatic composition of tonal canons

by 56228375 on 24 Feb'19 16:21 in pattern generative theoryquark canon

Slightly older project which I forgot about until I hit on it by coincidence again... having some fun generating tonal canons (using the terminology "

reception: wow (1)

oneshot renderer

by LFSaw on 29 Jan'19 18:38 in nrt multichannel mono oneshot renderer samplepack generator

render each synthdef in a given dictionary as one-shot sound file.

Generating Graphics and Music From The Dragon Curve

by 56228375 on 26 Jan'19 22:09 in minimal generative graphics panola lsystem dragon

This minimal music generator uses a Lindenmayer system to generate composition instructions. Interpreting those same instructions twice with some rand

Mad Traffic

by mr_rebop on 23 Jan'19 14:35 in ambient fx art bzbuzz hacknoise bzakirasantjago snowcrashproject

"It's the lack of eye contact that makes us more idiots, to the point that convertible riders give less to escalation. Closed in the car, explain the

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