Search for «SynthDef»doc code in class tags

Series of numbers

by Henk Lasschuit on 29 Mar'12 16:59 in series of numbers

In his book "Schema's voor programmeren" (Diagrams for programming, Kluwer, Deventer, 1988) Andree Hollander introduces a simple algorithm for generat

Thunderstorm

by Henk Lasschuit on 06 Mar'12 18:52 in rain thunder wind

A thunderstorm, made with SuperCollider. There are three layers of sounds: rain, wind and thunder. There is a global envelope controlling the densit

reception: natural (1)complex (1)

Goodnight World

by Schemawound on 06 Mar'12 17:14 in phasing

Experimenting with some Reich style phasings Audio: http://soundcloud.com/schemawound/goodnightworld

blipecho context

by vividsnow on 01 Mar'12 14:08 in echo feedback code fork klangs

sample mash-up from "Funky Klangs" and "Re: Dub Echo"

reception: funky (1)

Funky Klangs

by Schemawound on 23 Feb'12 15:50 in funky klangs

Just experimenting with patterns

Re: Dub Echo using LocalIn + LocalOut (and Ping Pong)

by rukano on 22 Feb'12 13:41 in dub echo spacecho feedback code fork

Fork of Bjorn's Dub echo, rewritten w/o the Feedback Quark (using LocalIn + LocalOut) and adding a ping pong (can be removed by deleting the .reverse

Re: Dub Echo with Ping Pong

by rukano on 22 Feb'12 11:18 in dub echo spacecho feedback code fork

Taking the Dub echo by Bjorn and putting some ping poing to it :)

Kind of music box

by rukano on 14 Feb'12 01:26 in music box

I was trying to to a music box sound that sounds kind of broken. Not very disappointed with the result :)

reception: natural (1)lovely (1)

Looping Station

by rukano on 10 Feb'12 19:42 in looper

GUI for recording and playing quantized loops. If you change the tempo, hit on refresh. You can change the output bus for the click (first variable

reception: nice (1)useful (1)

f0 sound detector

by redFrik on 31 Dec'11 16:58 in

automatically record sound into buffers - with playback

reception: useful (1)

Super Mario Theme

by Dave on 23 Dec'11 20:47 in percussion patterns games song melody tune

This is my favourite computer music tune programmed in SuperCollider: The legendary Super Mario theme :)

reception: funny (1)nice (1)great (1)

Step Sequencer with Midi/Scales/Tuning capabilities

by rukano on 16 Dec'11 09:52 in midi step sequencer sequencer

Very old code I made in my first SuperCollider years. Changed some stuff to not use environment variables. Still works... but, yeah... spaghetti code

harmonized harmonic minor scale, chords + melody

by josecaos on 10 Dec'11 19:14 in supercollider armonizacion escala menor armonica harmonic minor scale coding

// harmonized harmonic minor scale chords + melody //// download audio @ http://www.archive.org/details/PaisajeEspanol

reception: nice (1)composition (1)

rand-n-step+

by vividsnow on 19 Nov'11 17:45 in gui code fork sequencer random step

bulging version of [simple rand-n-step](http://sccode.org/1-Eo) but with comments, which maybe helpful to reuse this stuff it seems, someday, it sh

rand-n-step

by vividsnow on 15 Nov'11 01:28 in gui sequencer random step

simple gui step sequencer of PMOsc-based random instruments note: modify variables "dims" and "resolution" to change number of instruments/steps an

klee

by redFrik on 13 Nov'11 13:42 in sequencing

i've also written a pattern class Pklee http://fredrikolofsson.com/f0blog/?q=node/467

reception: informative (1)interesting (1)

ScoreClock, Patterns, RT/NRT and server-side resources

by jamshark70 on 12 Nov'11 03:20 in patterns nrt nonrealtime sync

A quick demo of one way to allocate server-side resources (SynthDefs, Buffers) that works in RT/NRT with minimal modification. You'll need Jonatan

reception: informative (1)educational (1)

example with sc

by tonetron on 31 Oct'11 14:33 in rhythmic mood music if loop

From Kyoto city in Japan.

reception: jazzy (1)

ambient01

by workworks on 29 Oct'11 16:02 in electronic drone loop experimental

This is our first work and posting. Please give us advice. From Japan.

mission 8

by grirgz on 26 Sep'11 19:25 in

This is one of the first piece of code I written when i began to learn SC (precisely, the piece number 8)