«The Tunnel» by Schemawound

on 18 Apr'12 16:47 in noisedrone

This code contains three sections, the first defines the synthdef. The second starts up the synth and the GUI for playing with the presets live. The third is used to render out the completed album version of the song.

The song can be downloaded as part of the free compilation 'Far, Far Away', released by Waxen Wings. http://waxenwings.bandcamp.com/album/far-far-away

I have written a blog post detailing the code and the revisions it went through http://schemawound.tumblr.com/post/21065032399/the-tunnel

Or if you are lazy and just want to hear it http://soundcloud.com/schemawound/the-tunnel-1

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/*
This code contains three sections, the first defines the synthdef. 
The second starts up the synth and the GUI for playing with the presets live.
The third is used to render out the completed album version of the song.

The song can be downloaded as part of the free compilation 'Far, Far Away', released by Waxen Wings. 
http://waxenwings.bandcamp.com/album/far-far-away

I have written a blog post detailing the code and the revisions it went through
http://schemawound.tumblr.com/post/21065032399/the-tunnel

Or if you are lazy and just want to hear it
http://soundcloud.com/schemawound/the-tunnel-1
*/

(//----------Tunnel SynthDef----------
	SynthDef(\TheTunnel, {
		|
			out = 0,					amp = 1,					lfo1Speed = 0.1,				lfo1Depth = 100,			lfo2Speed = 0.25,		
			lfo2Depth = 600,			osc1Freq = 7,				loSineFreq = 30,				loSineAmp = 0.5,			clip1Amp = 6,		
			clipModFreq = 500,		clip2Amp = 6,				verbLfoSpeed = 0.014, 		verbLfoDepth = 1, 		verbRoom = 1, 
			verbDamp = 0.5
		|
		var loSine = SinOsc.ar(loSineFreq, 0, loSineAmp);
		//Osc1
		var osc1 = SinOsc.ar(osc1Freq);
		//Osc2
		var lfo1 = LFSaw.ar(lfo1Speed, 0, 0.5, 0.5); //Make positve only
		var osc2 = SinOsc.ar(lfo1 * lfo1Depth);
		//Osc3
		var lfo2 = LFSaw.ar(lfo2Speed, 0, 0.5, 0.5); //Make positve only
		var osc3 = SinOsc.ar(lfo2 * lfo2Depth);
		//Sum and Clip
		var clip1 = ((osc1 * osc2 * osc3) * clip1Amp).distort * SinOsc.ar(clipModFreq);
		//Output
		var output = (clip1 * clip2Amp).distort * 0.5 + loSine;
		var verbLfo = (SinOsc.ar(verbLfoSpeed) * 0.5 + 0.5) * verbLfoDepth;
		var verb1 = FreeVerb.ar(output, verbLfo, verbRoom, verbDamp, amp);
		Out.ar(out, verb1!2 * 0.5);
	}, [0, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30]).add; 
)

(
	//----Start Synth----
	~tunnelSynth = Synth(\TheTunnel);
	
	//----Preset----
	~tunnelPreset = ();
	~tunnelPreset.current = 0;
	~tunnelPreset.list = [
		//			amp,	lfo1Speed,	lfo1Depth,	lfo2Speed,	lfo2Depth,	osc1Freq,	loSineFreq,	loSineAmp,	clip1Amp,	clipModFreq,	clip2Amp,	verbLfoSpeed,	verbLfoDepth,	verbRoom,	verbDamp
		/*00*/	[	1, 		0.1,		100, 		0.25, 		600, 		7, 			30, 			0.5,		6, 			500, 			6, 			0.014,			1, 				1, 			0.5			],
		/*01*/	[	1, 		30.756,	628.79, 	0.25, 		600, 		35.412, 	11.8, 			0.5,		6, 			500, 			6, 			0.151, 		0.204, 		1, 			1			],
		/*02*/	[	1,		48.345,	446.41, 	45.021,	694.56, 	14.97, 	42.53, 		0.14,		1.833, 	168.49,		1, 			0.014, 		0.314, 		1, 			0			],
		/*03*/	[	1.163,	0.507, 	1000, 		6.285, 	317.08, 	34.579, 	31.77, 		0.5, 		3.672, 	44.59, 		3.492, 	0.316, 		0.49, 			0.461, 	1			],
		/*04*/	[	1.392,	0.507, 	288.03,	0.67, 		317.08, 	10.449, 	88.06, 		0.37, 		2.557, 	44.59, 		3.492, 	0.155, 		1, 				1, 			1			],
		/*05*/	[	0.575,	100, 		1000, 		96.903, 	1000, 		50, 		88.06, 		1.22, 		6, 			127.37, 		6, 			0.167, 		0.493, 		1, 			1			],
		/*06*/	[	3.2, 	1, 			101.3, 	1.5, 		74.79, 	11.691, 	5.2, 			0, 			3.225, 	49.8, 			2.754, 	0.51, 			0.494, 		0.784, 	0.497		],
		/*07*/	[	2.505,	0.001, 	80.79, 	100, 		306.59, 	11.691, 	5.2, 			0, 			3.225, 	49.8, 			3.734, 	0.273, 		0.656, 		0.784, 	0.889		],
		/*08*/	[	0.9,	71.939, 	631.92, 	72.476,	427.99, 	17.475, 	96.68, 		0.56, 		4.298, 	496.15, 		5.649, 	0.804, 		0.694, 		0.303, 	0.461		],
		/*09*/	[	0.6,	34.043, 	650.05, 	29.176,	480.98, 	30.836, 	66.66, 		1.13, 		2.401, 	205.91, 		2.664, 	0.173, 		0.778, 		0.517, 	0.88		],
		/*10*/	[	0.54,	22.558, 	217.5,		91.033,	520.13,	3.484,		84.09,			1.59, 		2.731,		259.07, 		5.919,		0.571, 		0.988, 		0.133, 	0.0			]
	];
	~tunnelPreset.load = { |ev| 
		var current = ev.current;
		~tunnelSynth.set(\amp, ev.list[current][0]);
		~tunnelSynth.set(\lfo1Speed, ev.list[current][1]);
		~tunnelSynth.set(\lfo1Depth, ev.list[current][2]);
		~tunnelSynth.set(\lfo2Speed, ev.list[current][3]);
		~tunnelSynth.set(\lfo2Depth, ev.list[current][4]);
		~tunnelSynth.set(\osc1Freq, ev.list[current][5]);
		~tunnelSynth.set(\loSineFreq, ev.list[current][6]);
		~tunnelSynth.set(\loSineAmp, ev.list[current][7]);
		~tunnelSynth.set(\clip1Amp, ev.list[current][8]);
		~tunnelSynth.set(\clipModFreq, ev.list[current][9]);
		~tunnelSynth.set(\clip2Amp, ev.list[current][10]);
		~tunnelSynth.set(\verbLfoSpeed, ev.list[current][11]);
		~tunnelSynth.set(\verbLfoDepth, ev.list[current][12]);
		~tunnelSynth.set(\verbRoom, ev.list[current][13]);
		~tunnelSynth.set(\verbDamp, ev.list[current][14]);
	};

	//----------Tunnel GUI----------
	~tunnelWindow = Window( "The Tunnel", Rect( 128, 230, 110, 140)); 
	~tunnelWindow.view.decorator = FlowLayout( ~tunnelWindow.view.bounds );
	~tunnelPreset.list.do({|each, count| (Button(~tunnelWindow, 30@30).states = [[count]]).action = {(~tunnelPreset.current = count).load;};});
	~tunnelWindow.front;
	~tunnelWindow.onClose = {~tunnelSynth.free;};

	//Kill the gui if the user kills the sound
	CmdPeriod.doOnce({
		~tunnelWindow.close;
	});
)

(//---------Perform Song----------
	~tunnelTask = Task({
		~tunnelSynth.free;
		s.recChannels = 2;
		s.recHeaderFormat = "AIFF";
		s.recSampleFormat = "int24";
		s.prepareForRecord("C:\\Users\\Jennifer\\Jon\\Code\\thetunnel.aiff");
		s.record;
		~tunnelSynth = Synth(\TheTunnel, [\amp, 0]); 	1.wait;
		~tunnelSynth.set(\amp, 1);						128.wait;
		~tunnelSynth.set(\amp, 0.7);
		~tunnelSynth.set(\clip1Amp, 100); 
		~tunnelSynth.set(\clip2Amp, 100);				30.wait;
		(~tunnelPreset.current = 2).load;				15.wait;
		(~tunnelPreset.current = 6).load;				30.wait;
		~tunnelSynth.set(\amp, 0);						35.wait;
		~tunnelSynth.free;
		s.stopRecording;
	});
	~tunnelTask.play;
)
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