Search for «SynthDef»doc code in class tags

rand-n-step+

by vividsnow on 19 Nov'11 17:45 in gui code fork sequencer random step

bulging version of [simple rand-n-step](http://sccode.org/1-Eo) but with comments, which maybe helpful to reuse this stuff it seems, someday, it sh

rand-n-step

by vividsnow on 15 Nov'11 01:28 in gui sequencer random step

simple gui step sequencer of PMOsc-based random instruments note: modify variables "dims" and "resolution" to change number of instruments/steps an

klee

by redFrik on 13 Nov'11 13:42 in sequencing

i've also written a pattern class Pklee http://fredrikolofsson.com/f0blog/?q=node/467

reception: informative (1)interesting (1)

ScoreClock, Patterns, RT/NRT and server-side resources

by jamshark70 on 12 Nov'11 03:20 in patterns nrt nonrealtime sync

A quick demo of one way to allocate server-side resources (SynthDefs, Buffers) that works in RT/NRT with minimal modification. You'll need Jonatan

reception: informative (1)educational (1)

example with sc

by tonetron on 31 Oct'11 14:33 in rhythmic mood music if loop

From Kyoto city in Japan.

reception: jazzy (1)

ambient01

by workworks on 29 Oct'11 16:02 in electronic drone loop experimental

This is our first work and posting. Please give us advice. From Japan.

mission 8

by grirgz on 26 Sep'11 19:25 in

This is one of the first piece of code I written when i began to learn SC (precisely, the piece number 8)

Amen Break Glitches

by Bjorn Westergard on 18 Sep'11 22:34 in bass loop glitch aphex twin squarepusher venetian snaeres talkbass convertrhythm

http://soundcloud.com/phrontist/lazy-amen-break-glitches

Re: Recursion-toy-like vines with Pen

by vividsnow on 05 Sep'11 21:41 in gui code fork sonification

some simple sonification of [1-14](http://sccode.org/1-14)

Breaking Glass

by 38nonprivate on 26 Aug'11 13:50 in sound effects breaking glass

Having a smashing time with SuperCollider. I revised this SynthDef - the newest / best one is at the top and my previous version is below. p.s. I sto

Markov Chain Experiment II

by Jacob Joaquin on 25 Aug'11 15:26 in markov chain

A simple melody algorithmically generated with a Markov Chain.

It's more fun to compute this snare

by 38nonprivate on 25 Aug'11 13:19 in kraftwerk percussion snare electro

An attempt to replicate the snare from "It's More Fun To Compute" by, err... somebody please remind me. As usual, it's close but no cigar. Nano chan

reception: nice (1)

Der Mussolini (bassline cover)

by rukano on 16 Aug'11 01:17 in cover bassline reverse engineering tune

An approach to try to reproduce the 'famous' bassline of "Der Mussolini" by D.A.F.

reception: groovy (1)

Verschwende deine Jugend (bassline cover)

by rukano on 16 Aug'11 01:16 in cover bassline reverse engineering tune

An approach to try to reproduce the 'famous' bassline of "Verschwende deine Jugend" by D.A.F.

Attack Detection and Amplitude Threshold Setter GUI

by eli.fieldsteel on 15 Aug'11 00:28 in howto amplitude threshold detection attack onset gui

A modular GUI designed to detect amplitude attacks and set a globally retrievable threshold value.

reception: educational (2)with video (1)

Spring box

by vividsnow on 13 Aug'11 18:29 in pattern rhythmic chance

get different result each time running the pattern

Wibbly Tones

by 38nonprivate on 12 Aug'11 20:27 in texture triad wibbles

Concept: instead of having 3 sustained tones making up a triad, how about having several tones that jump to the notes at random? If a number of these

reception: 34 (1)39 (1)43 is very nice (1)

Feedback resonator

by 38nonprivate on 12 Aug'11 19:07 in feedback noise

Using filtered feedback with a noise input to produce a tone. Some bass notes turn a little noisy if the freq is left at one value for a few seconds.

Dub Echo

by Bjorn Westergard on 10 Aug'11 03:55 in dub echo spacecho feedback

A pretty simple Dub echo, approximating something like the [Space Echo](https://secure.wikimedia.org/wikipedia/en/wiki/Space_Echo) made popular by Kin