«Super Mario Theme» by Dave

on 23 Dec'11 20:47 in percussionpatternsgamessongmelodytune

This is my favourite computer music tune programmed in SuperCollider: The legendary Super Mario theme :)

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/*********************************************************
* The legendary Super Mario Theme for SuperCollider      *
* created by David Hofmann, HfM Karlsruhe, February 2011 *
*                                                        *
* Contains all three voices and percussion sounds        *
**********************************************************/

(
// global pitch Offset, can be used to transpose the whole song
~pitchOffset = 60;

// global duration divisor, can be used to make the song faster or slower
~durParam = 6.5;

// *************************** SynthDefs ***************************

// SynthDef for the first and second voice
SynthDef(\mario, { |out, amp=0.3, freq=440|
	var snd;
	snd = LFPulse.ar(freq)!2;
	snd = snd * EnvGen.ar(Env.linen(0.001, 0.1, 0.03), doneAction:2);
	OffsetOut.ar(out, snd*amp);
}).add;

// SynthDef for the bass
SynthDef(\bass, { |out, amp=0.5, freq=440|
	var snd;
	snd = LFTri.ar(freq)!2;
	snd = snd * EnvGen.ar(Env.linen(0.001, 0.1, 0.03), doneAction:2);
	OffsetOut.ar(out, snd*amp);
}).add;


// SynthDef for percussion sounds
SynthDef(\beat, { |out, amp=0.3, sustain=0.01|
	var snd;
	snd = WhiteNoise.ar()!2;
	snd = HPF.ar(snd, 2000);
	snd = snd * EnvGen.ar(Env.linen(0.005, sustain, 0.01), doneAction:2);
	OffsetOut.ar(out, snd*amp);
}).add;

//Synth(\mario);
//Synth(\bass);
//Synth(\beat, [\sustain, 0.05]);

(
{
	/* Here comes the note and rhythm data.
	 * The overall sequence of the song is:
	 * Intro
	 * Part 1 (2x)
	 * Part 2 (2x)
	 * Part 3
	 * Intro
	 * Part 1 (2x)
	 * Part 4 (2x)
	 * Part 3
	 * Intro */
	
	// Pseqs of note lengths. These rhythms are used by voice 1 and 2 commonly, they are always parallel
	// Intro
	var times_intro =  Pseq([1, 2, 2, 1, 2, 4, 4]);	
	// Part 1
	var triplet = Pn(4/3, 3);
	var times_part1 = Pseq([ Pn(3,3), 2,  2, 1, 2, triplet,  2,  1,  2,  2,  1,  1,  3]);
	// Part 2
	var seq1 = Pseq([Pn(1,3), 2, 2]);
	var seq2 = Pseq([1, 1, 2, 1, 1, 3]);
	var times_part2  =  Pseq([2, seq1, seq2, seq1, 2, 1, 6, seq1, seq2,  3, 3, 8]);
	// Part 3
	var seq3 = Pseq([1, 2, 2, 1, 2, 1, 2, 1, 4]);
	var times_part3  = Pseq([ seq3, 1, 2, 2, 1, 1, 9, seq3]);
	// Part 4
	var seq4 = Pseq([1, 2, 3, 2, 1, 2, 1, 4]);
	var times_part4  = Pseq([seq4, Pn(triplet, 2),  1, 2, 1, 4, seq4, Pn(triplet, 2), 8]);
	
	// *************************** Notes for Voice 1 ***************************
	// Intro
	var notes_intro_1 = Pseq([Pn(16,3), 12, 16, 19, 7]);
	// Part 1
	var notes_part1_1 = Pseq([12, 7, 4, 9, 11, 10, 9, 7, 16, 19, 21, 17, 19, 16, 12, 14, 11 ]);
	// Part 2
	var nseq1 = Pseq([19, 18, 17, 15, 16]);
	var nseq2 = Pseq([7, 9, 12, 9, 12, 14]);
	var notes_part2_1 = Pseq([\rest, nseq1, nseq2, nseq1, Pn(24,3), nseq1, nseq2, 15, 14, 12]);
	// Part 3
	var nseq3 = Pseq([Pn(12,4), 14, 16]);
	var notes_part3_1 = Pseq([nseq3, 12, 9, 7, Pn(nseq3, 2), 12, 9, 7]);
	// Part 4
	var nseq4 = Pseq([16, 12, 7, 8, 9, 17, 17, 9, 11]);
	var notes_part4_1 = Pseq([nseq4, Pn(21,3), 19, 17, 16, 12, 9, 7, nseq4, Pn(17,3), 16, 14, 12]);
	
	// *************************** Notes for Voice 2 ***************************
	// Intro
	var notes_intro_2 = Pseq([Pn(6,5), 7, 7]);
	// Part 1
	var notes_part1_2 = Pseq([4, 0, -5, 0, 2, 1, 0, 0, 7, 11, 12, 9, 11, 9, 2, 5, 2 ]);
	// Part 2
	var nseq5 = Pseq([16, 15, 14, 11, 12]);
	var nseq6 = Pseq([4, 5, 7, 0, 4, 5]);
	var notes_part2_2 = Pseq([\rest, nseq5, nseq6, nseq5, Pn(19,3), nseq5, nseq6, 8, 5, 4]);
	// Part 3
	var nseq7 = Pseq([Pn(8,4), 10, 7]);
	var notes_part3_2 = Pseq([nseq7, 4, 4, 0, Pn(nseq7, 2), 4, 4, 0]);
	// Part 4
	var nseq8 = Pseq([12, 9, 4, 4, 5, 12, 12, 5, 7]);
	var notes_part4_2 = Pseq([nseq8, Pn(17,3), 16, 14, 12, 9, 5, 4, nseq8, Pn(14,3), 12, 11, 7]);
	
	// *************************** Rhythm and notes for the bass ***************************
	// Intro
	var notes_intro_bass = Pseq([2, 2, 2, 2, 2, 11, 7-12]);
	// Part 1
	var notes_part1_bass = Pseq([7, 4, 0, 5, 7, 6, 5, 4, 12, 16, 17, 14, 16, 12, 9, 11, 7]-12);
	// Part 2
	var nseq9 = Pseq([0, 7, 12, 5, Pn(12,3), 5, 0]);
	var notes_part2_bass = Pseq([nseq9, 4, 7, 12, Pn(29,3), 7, nseq9, 8, 10, 12, 7, 7, 0]-12);
	var seq5 = Pseq([3, 3, 2, 3, Pn(1,3), 2]);
	var seq6 = Pseq([3, 3, 1, 2, 2]);
	var times_part2_bass  = Pseq([seq5, seq6, 1, 2, 2, seq5, 2, 3, seq6]);
	// Part 3
	var nseq10 = Pseq([8, 15, 20, 19, 12]);
	var notes_part3_bass = Pseq([nseq10, 7, nseq10, 12, 7, nseq10, 7]-24);
	var seq7 = Pseq([3, 3, 2]);
	var times_part3_bass  = Pseq([Pn(seq7, 3), 3, 1, 2, 2, Pn(seq7, 2)]);
	// Part 4
	var nseq11 = Pseq([0, 3, 4, 12, 5, 5, 12, 12, 5]);
	var notes_part4_bass = Pseq([nseq11, 2, 5, 7, 11, 7, 7, 12, 12, 7, nseq11, Pn(7,3), 9, 11, 12, 7, 7, 0]-12);
	var seq8 = Pseq([3, 1, Pn(2,4), 1, 1, 2]);
	var times_part4_bass  = Pseq([Pn(seq8,3), 3, 1, triplet, 1, 2, 1, 4]);
	
	// *************************** Rhythm (times) and sustain lengths (notes) of the percussion track ***************************
	// Intro
	var notes_intro_drums = Pseq([5, 1, 5, 1, 5, 5, 5, 1, 1, 1]);
	var times_intro_drums = Pseq([2, 1, 2, 1, 2, 3, 2, 1, 1, 1]);
	
	// Part 1
	var notes_part1_drums = Pseq([\rest, 1, 1, 5, 1, 1]);
	var times_part1_drums = Pseq([2,8/6,4/6,2,8/6,4/6]);
	
	// Part 2 has the same drums as part 1
	// Part 3 notes are the same as the intro notes
	var times_part3_drums = Pseq([2, 1, 2, 1, 2, 3, 2, 1, 1, 1]);
	
	// Part 4
	var notes_part4_drums = Pseq([1, 1, 5, 1]);
	var times_part4_drums = Pseq([3, 1, 2, 2]);
	
	// whole percussion track
	var drums_notes = Pseq([notes_intro_drums, Pn(notes_part1_drums, 8), Pn(notes_part1_drums, 16), Pn(notes_intro_drums, 4), Pn(notes_part1_drums, 8), Pn(notes_part4_drums, 16), Pn(notes_intro_drums, 4)]/100);
	
	// *************************** Pdefs ***************************	
	// Pdef for Voice 1
	Pdef(\voice1, Pbind(
		\instrument, \mario,
		\dur, Pseq([times_intro, Pn(times_part1, 2), Pn(times_part2, 2), times_part3, times_intro, Pn(times_part1, 2), Pn(times_part4, 2), times_part3, times_intro]/~durParam),
		\midinote, Pseq([notes_intro_1, Pn(notes_part1_1, 2), Pn(notes_part2_1, 2), notes_part3_1, notes_intro_1, Pn(notes_part1_1, 2), Pn(notes_part4_1, 2), notes_part3_1, notes_intro_1]+~pitchOffset)
	)).play;
	
	// Pdef for Voice 2
	Pdef(\voice2, Pbind(
		\instrument, \mario,
		\dur, Pseq([times_intro, Pn(times_part1, 2), Pn(times_part2, 2), times_part3, times_intro, Pn(times_part1, 2), Pn(times_part4, 2), times_part3, times_intro]/~durParam),
		\midinote, Pseq([notes_intro_2, Pn(notes_part1_2, 2), Pn(notes_part2_2, 2), notes_part3_2, notes_intro_2, Pn(notes_part1_2, 2),Pn(notes_part4_2, 2), notes_part3_2, notes_intro_2]+~pitchOffset)
	)).play;
	
	// Pdef for the Bass
	Pdef(\voice3, Pbind(
		\instrument, \bass,
		\dur, Pseq([times_intro, Pn(times_part1, 2), Pn(times_part2_bass, 2), times_part3_bass, times_intro, Pn(times_part1, 2), Pn(times_part4_bass, 2), times_part3_bass, times_intro]/~durParam),
		\midinote, Pseq([notes_intro_bass, Pn(notes_part1_bass, 2), Pn(notes_part2_bass, 2), notes_part3_bass, notes_intro_bass, Pn(notes_part1_bass, 2),Pn(notes_part4_bass, 2), notes_part3_bass, notes_intro_bass]+~pitchOffset)
	)).play;
	
	// Pdef for the percussion track
	// it uses the notes both for \degree and \sustain. The \degree mapping is only needed for rests
	Pdef(\percussion, Pbind(
		\instrument, \beat,
		\dur, Pseq([times_intro_drums, Pn(times_part1_drums, 8), Pn(times_part1_drums, 16), Pn(times_part3_drums, 3), times_intro_drums, Pn(times_part1_drums, 8), Pn(times_part4_drums, 16), Pn(times_part3_drums, 3), times_intro_drums]/~durParam),
		\degree, drums_notes,
		\sustain, drums_notes
	)).play;
	
}.value
)
)
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reception
comments
vividsnow user 25 Dec'11 19:09

wonderful! thank you ) but for me (at sc 3.5) it works only after removing brackets at lines 47 and 184

yvan user 16 Jul'16 14:44

nice one dude! :D