«Randomized FM7 perc sounds» by david_morgan
on 09 Dec'17 08:53 inRequires:
SuperCollider v3.8.0+
FM7 (sc3 plugins)
Feedback Quark
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181
/** Requires: SuperCollider v3.8.0+ FM7 (sc3 plugins) Feedback Quark To run evaluate each of the numbered blocks **/ //////////////////// // 1 TempoClock.default.tempo_(60/60); //////////////////// // 2 ( ~env = {arg min = 1, max = 1, trig, dur; var shape = Env.shapeNames.choose; var num = rrand(4,16); var levels = (0..rrand(3,8)).collect({1.0.rand;}); var durs = (0..levels.size-1).collect({1.0.rand}).normalizeSum; var env = Env(levels,durs,shape); EnvGen.kr(env, gate:trig, timeScale:dur).range(min, max); }; ~ctrls = {arg freq, trig, dur; var ctrls = (0..5).collect({arg val; var min = rrand(0.25, 1.0); var max = rrand(1.0, 3.0); var fmul = ~env.(min, max, trig, dur); [freq * fmul, 0, 1]; }); ctrls; }; ~algos = [ [0,2] -> [ [0,1], [2,3], [3,4], [4,5], [5,5] ], [0,2] -> [ [0,1], [1,1], [2,3], [3,4], [4,5] ], [0,3] -> [ [0,1], [1,2], [3,4], [4,5], [5,5] ], [0,3] -> [ [0, 1], [1, 2], [3, 4], [4, 5], [5, 3] ], [0,2] -> [ [0,1], [2,3], [3,4], [3,5], [4,5] ], [0,1,2,3,4,5] -> [ [5,5] ] ]; ~mods = {arg trig, dur; var algo = ~algos.choose; var matrix = Array.fill2D(6, 6, 0); var vals = algo.value; vals.do {arg x; matrix[x[0]][x[1]] = ~env.(1.0.rand, 1.0.rand, trig, dur) }; [matrix, algo.key]; }; ~synth = { var freq, sig; thisThread.randSeed_(100000.rand.debug("seed")); freq = \freq.kr(432); sig = { var dur = \dur.kr(1); var trig = \trig.tr(0); var ctrls = ~ctrls.(freq, trig, dur); var mods = ~mods.(trig, dur); var sig = FM7.ar(ctrls, mods[0]).slice(mods[1]); var env = Env.linen(\atk.kr(0.01), \sus.kr(0), \rel.kr(1), curve:\curve.kr(-4)).kr(gate:trig); sig = Splay.ar(sig) * env; sig; }; Splay.ar(sig.()) * \amp.kr(0.1) * AmpCompA.kr(freq); }; ) //////////////////// // 3 ( ~fm11 = NodeProxy.audio; ~fm11.quant = 1.0; ~fm11[0] = ~synth; ) //////////////////// // 4 (~fm11[8] = \set -> Pbind( \trig, 1, \delta, Pwrand([Rest(0.5), 0.5], [0.2, 0.8], inf), \beatDur, Pfunc({thisThread.clock.beatDur}), \dur, Pkey(\beatDur) * Pkey(\delta) * 1, \sus, Pkey(\dur) * 0.05, \rel, Pkey(\dur) * Pwhite(0.01, 0.3), \curve, -4, \degree, Pwhite(0,5,inf), \octave, Pwrand([4,5,6], [0.3,0.6,0.01].normalizeSum, inf), \scale, Scale.hexSus )) //////////////////// // 5 ( Tdef(\main, { ~fm11.play; ~fm11[16] = \filter -> {arg in; var sig = FbC({arg fb; fb * 0.4 + in;}, 1.5/4); var sig2 = FbC({arg fb; fb * 0.5 + in;}, 4.5/4); sig + sig2; }; ~fm11[18] = \filter -> {arg in; GVerb.ar(in, 150, revtime:5, taillevel:0.7); }; ~fm11.set(\wet16, 0.5, \wet18, 0.2); loop({ "update".postln; ~fm11[0] = ~synth; 16.wait; }); }).play )
reception
:O