Search for «Routine»doc code in class tags

click clack toot // fm-grains

by _Lf0 on 18 Dec'16 18:12 in fm grains envelope modulation

/* clicks and ambience. click clack tooot..... partly loud clicks... i tried to practice granular synthesis but failed in the end to make

sine(LFPar) minor random bliss in two

by Luka P. on 11 Dec'16 07:36 in ambient random generative chill easy smooth minor

just something i did as an excercise trying to understand clocks and scheduling

Re: Launchpad Spiral

by grirgz on 21 May'16 14:07 in code fork

For the challenge, let's make the path algorithmically =)

Launchpad Spiral

by Schemawound on 18 May'16 13:41 in

Just a quick demo of making a spiral pattern on a Novation Launchpad Mini Visual of it here: https://www.instagram.com/p/BFjqSxCwF4J/?taken-by=sche

Re: Re: the perfect frequencies

by grirgz on 13 Oct'15 16:42 in ambient code fork random

That's why I love SC, I just randomly added code, and everytime something cool come from it! =)

Re: the perfect frequencies

by rumush on 12 Oct'15 16:08 in ambient code fork random

Random texture generator based on 'the perfect frequencies' code with a simple routine to play it.

Confetti3aX, John Conway's Game of Life; fast, Xenakis-inspired version

by henklass on 14 May'15 11:48 in graphic random xenakis conways game of life

John Conway's Game of Life, Xenakis-inspired version with lots of synths switched on by live cells. The slow, 1-bit-music version can be found at htt

Confetti 3a: Game of Life

by henklass on 14 May'15 11:38 in random graphics 1bit music conways game of life

It is relatively simple to convert Confetti3 ( http://sccode.org/1-4YU )to John Conway's Game of Life. You just need to change the rules and make sure

Confetti 3

by henklass on 14 May'15 11:33 in random graphics 1bit music

Confetti 3 converts random patterns of blocks to more or less structured images. Every block will adapt to the predominant color in its surroundings,

Cellular Automaton

by coreyker on 10 Mar'15 02:48 in gui algorithmic cellular automaton

A supercollider implementation of algorithmic composition using cellular automaton (please see: http://www.earslap.com/page/otomata.html for my origin

reception: fantastic (1)

The Beasties

by henklass on 16 Jan'15 12:56 in science life simulator

A life simulator. Beasties are running across the screen, eating, finding a mate and eventually dying. Every event has its own sound.

reception: cool (1)awesome (1)

Yet another molecular music box

by coreyker on 24 Dec'14 08:13 in algorithmic

An attempt at coding this algorithm: http://www.synthtopia.com/content/2014/12/22/the-molecular-music-box-how-simple-rules-can-lead-to-rich-patterns/

Spectrum and Spectrogram of a sound file

by jcc on 07 Nov'14 17:30 in spectrum spectrogram

Calculates and plots the spectrum at any position in a sound file (only reads one channel). Displays the spectrogram of a selected segment of a sound

reception: great and useful (1)

tb303

by olaf on 04 Sep'14 00:54 in gui synth tb303

example fft sc->processing v2

by Fredrik Olofsson on 14 Aug'14 18:21 in processing

an extended version of http://sccode.org/1-4Ty this one sends 3 streams of spectral data at the same time - high, mid and low filtered. note: quite

reception: useful (1)

sine ocean

by eli.fieldsteel on 23 Apr'14 20:01 in sine patterns random spatialization metal pure immersive

150 unique streams of harmonic sine waves ebb and flow, gradually drifting more and more out of phase

The Collatz Scale

by henklass on 08 Jan'14 08:37 in collatzproblem notenumbers tonality

Some time ago a did a thing on a series of numbers, that, as I learned later, was officially called the Collatz problem and it can be found on the Onl

Re: song of forest

by LFSaw on 21 Oct'13 07:31 in code fork perc

Timing variations...

song of forest

by soundlake on 18 Oct'13 22:22 in perc

Hmmm.. I'm still SC beginner.

Sampling Demo with QuNeo - Patch 1

by Bruno Ruviaro on 23 Sep'13 00:25 in playback sampling quneo

Each QuNeo pad triggers a different sound file. Horizontal axis controls pitch bend (off by default). Play/Stop buttons control looping. Allows use of