«tb303» by olaf
on 04 Sep'14 06:54 in1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300
//this is code which emulates a tb303 it is not written by me but i found it on the sc-users mailing list. //it is missing some features as accent and portamento which are actually important for the 303 sound ... //the tb303 has the portamento at the end of the node, towards the next node in a fixed time. ( //s = Server .internal; s.boot; ) ( SynthDef ( "sc303" , { arg out=0, freq=440, wave=0, ctf=100, res=0.2, sus=0, dec=1.0, env=1000, gate=0, vol=0.2; var filEnv, volEnv, waves; // can't use adsr with exp curve??? //volEnv = EnvGen.ar(Env.adsr(1, 0, 1, dec, vol, 'exp'), In.kr(bus)); volEnv = EnvGen .ar( Env .new([10e-10, 1, 1, 10e-10], [0.01, sus, dec], 'exp' ), gate); filEnv = EnvGen .ar( Env .new([10e-10, 1, 10e-10], [0.01, dec], 'exp' ), gate); waves = [ Saw .ar(freq, volEnv), Pulse .ar(freq, 0.5, volEnv)]; Out .ar(out, RLPF .ar( Select .ar(wave, waves), ctf + (filEnv * env), res).dup * vol); }).send(s); ) /* s.sendMsg("s_new", "sc303", 3000, 0, 0); s.sendMsg("n_set", 3000, 'gate', 1, 'freq', 220); s.sendMsg("n_set", 3000, 'gate', 0); s.sendMsg("n_set", 3000, 'dec', 1); s.sendMsg("n_free", ~node) */ // make GUI! ( ~bpm = 140; ~step = 0; // set default note ons ~defaultNoteOns = Array .fill(16,1); // this is the note on array that will be used in the sequencer routine ~noteOns = ~defaultNoteOns; // set root ~root = 36; // set default pitches ~defaultPitches = [ 0, 12, 0, 0, -12, 0, 0, 0, -12, 0, 12, 0, 3, -5, 2, 0 ]; // this is the pitch array that will be used in the sequencer routine ~pitches = ~defaultPitches; ~tStepLED = Array .new; // the step indicator LEDs as an array ~sNoteOn = Array .new; // the note-on sliders as an array ~tNoteOn = Array .new; // the note-on value boxes as an array ~sPitch = Array .new; // the pitch sliders as an array ~tPitch = Array .new; // the pitch value boxes as an array w = Window ( "-303" , Rect (128, 64, 510, 320)); w.view.background = Color .white; w.front; ~layoutLeft = CompositeView (w, Rect (0, 0, 400, 320)); // make the left pane of the window ~layoutLeft.decorator = FlowLayout (~layoutLeft.bounds); // auto-arrange the elements ~layoutRight = CompositeView (w, Rect (400, 0, 400, 120)); ~layoutRight.decorator = FlowLayout (~layoutRight.bounds); // make transport controls // Tempo StaticText (~layoutRight, Rect (0,0, 45, 14)).string_( "BPM: " ); ~tBpm = NumberBox (~layoutRight, Rect (0,0, 45, 14)) .string_(~bpm) .action_({ arg item; ~bpm = item.value; ~sBpm.value_((~bpm-40)/200); }); ~layoutRight.decorator.nextLine; ~sBpm = Slider (~layoutRight, Rect (0,0, 100, 20)) .background_( Color .new(0.8,0.8,0.8)) .value_((~bpm-40)/200) .action_({ arg sldr; ~bpm = ((sldr.value)*200) + 40; ~tBpm.string_(~bpm); }); ~layoutRight.decorator.nextLine; // Reset Button (~layoutRight, Rect (0,0,45,20)) .states_([[ "|<" ]]) .action_({ arg item; ~tStepLED[~step].background_( Color .new(0.6,0,0)); ~step = 0; ~tStepLED[0].background_( Color .new(1,0,0)); }); // Play/Pause Button (~layoutRight, Rect (0,0,45,20)) .states_([[ ">" ],[ "||" ]]) .action_({ arg item; if( item.value == 0, { ~seqr.stop; },{ ~seqr.reset; ~seqr.play; }); }); ~layoutRight.decorator.nextLine; // Root note StaticText (~layoutRight, Rect (0,0, 45, 14)).string_( "Root: " ); ~tRoot = StaticText (~layoutRight, Rect (0,0, 45, 14)).string_(~root); ~layoutRight.decorator.nextLine; Slider (~layoutRight, Rect (0,0, 100, 20)) .background_( Color .new(0.8,0.8,0.8)) .value_((~root-24)/36) .step_(1/48) .action_({ arg sldr; ~root = ((sldr.value)*36) + 24; ~tRoot.string_(~root); }); // make synth control labels StaticText (~layoutLeft, Rect (0,0, 45, 14)).string_( "Wave" ); StaticText (~layoutLeft, Rect (0,0, 80, 14)).string_( "Cutoff" ); StaticText (~layoutLeft, Rect (0,0, 80, 14)).string_( "Resonance" ); StaticText (~layoutLeft, Rect (0,0, 80, 14)).string_( "Decay" ); StaticText (~layoutLeft, Rect (0,0, 80, 14)).string_( "Envelope" ); ~layoutLeft.decorator.nextLine; // make the synth controls // wave-type Button (~layoutLeft, Rect (0,0,45,20)) .states_([[ "Saw" ],[ "Square" ]]) .action_({ arg item; s.sendMsg( "n_set" , ~node, 'wave' , item.value); }); // cut-off frequency Slider (~layoutLeft, Rect (0,0, 80, 20)) .background_( Color .new(0.8,0.8,0.8)) .action_({ arg sldr; s.sendMsg( "n_set" , ~node, 'ctf' , ((sldr.value)*(10000-50))+50); // modify synth param }); // resonance amt Slider (~layoutLeft, Rect (0,0, 80, 20)) .background_( Color .new(0.8,0.8,0.8)) .action_({ arg sldr; s.sendMsg( "n_set" , ~node, 'res' , (1-sldr.value)*(0.97)+0.03); // modify synth param }); // decay amt Slider (~layoutLeft, Rect (0,0, 80, 20)) .background_( Color .new(0.8,0.8,0.8)) .action_({ arg sldr; s.sendMsg( "n_set" , ~node, 'dec' , (sldr.value)*2); // modify synth param }); // envelope amt Slider (~layoutLeft, Rect (0,0, 80, 20)) .background_( Color .new(0.8,0.8,0.8)) .action_({ arg sldr; s.sendMsg( "n_set" , ~node, 'env' , (sldr.value)*10000); // modify synth param }); ~layoutLeft.decorator.nextLine; // make step LEDs 16.do({ arg i; ~tStepLED = ~tStepLED.add( StaticText (~layoutLeft, Rect (0,0,20,12)) .background_( Color .new(0.6,0,0)) .stringColor_( Color .white) .string_(i+1) ); }); ~tStepLED[~step].background_( Color .new(1,0,0)); ~layoutLeft.decorator.nextLine; // make the note-on sliders 16.do({ arg i; ~sNoteOn = ~sNoteOn.add( Slider (~layoutLeft, Rect (0,0,20,60)) // position doesn't matter; width, height do .background_( Color .new(0,0,0.7)) // color the slider .step_(0.1) // values are stepped by 0.1 .value_(~noteOns[i]) // assign it its value from the note on array .action_({ arg sldr; // when the slider is moved... ~noteOns[i] = sldr.value; // ... update note-on array ~tNoteOn[i].string = sldr.value; // ... update its value box // ...change color of value box ~tNoteOn[i].background = Color .new((1-~noteOns[i]),1,(1-~noteOns[i])); }) ); }); ~layoutLeft.decorator.nextLine; // make the note-on value boxes 16.do({ arg i; ~tNoteOn = ~tNoteOn.add( StaticText (~layoutLeft, Rect (0,0,20,20)) .background_( Color .new((1-~noteOns[i]),1,(1-~noteOns[i]))) .string_(~sNoteOn[i].value) .align_(0) .action_({ arg text; text.string.postln; }) ); }); ~layoutLeft.decorator.nextLine; // make the pitch sliders 16.do({ arg i; ~sPitch = ~sPitch.add( Slider (~layoutLeft, Rect (0,0,20,120)) .value_((~pitches[i]+12)/24) .step_(1/24) .background_( Color .new(0.8,0.8,0.8)) .action_({ arg item; ~pitches[i] = ((item.value * 24)-12); ~tPitch[i].string = ((item.value * 24)-12); }) ); }); ~layoutLeft.decorator.nextLine; // make the pitch value boxes 16.do({ arg i; ~tPitch = ~tPitch.add( StaticText (~layoutLeft, Rect (0,0,20,20)) .background_( Color .white) .string_(~pitches[i].value) .align_(0) ); }); /*~tempButt = Button(w, Rect(0,0,60,60)) .states_([ ["0", Color.red, Color.black] ]);*/ ) // do other stuff ( ~node = s.nextNodeID; // start the synth s.sendMsg( "s_new" , "sc303" , ~node, 1, 1); // make the step sequencer ~seqr = Routine .new({ loop({ // turn on LED {~tStepLED[~step].background_( Color .new(1,0,0)); /*(~step.asString + "on").postln;*/ }.defer; if(~noteOns[~step].coin, { // play note! // this is out of sync // s.sendMsg("n_set", ~node, 'gate', 1, 'freq', (~pitches[~step]+~root).midicps); // (7.5/~bpm).wait; // s.sendMsg("n_set", ~node, 'gate', 0); // (7.5/~bpm).wait; // buffer playback on server (adds start/stop delay, but better inter-note timing) //s.sendBundle(s.latency, [ "n_set" , ~node, 'gate' , 1, 'freq' , (~pitches[~step]+~root).midicps]); //(7.5/~bpm).wait; //s.sendBundle(s.latency, [ "n_set" , ~node, 'gate' , 0]); //(7.5/~bpm).wait; },{ // it's a rest (15/~bpm).wait; }); // turn off LED {~tStepLED[(~step-1)%16].background_( Color .new(0.6,0,0)); /*(((~step-1)%16).asString + "off").postln;*/ }.defer; ~step = (~step + 1)%16; }); }); ) ~seqr.play; ~seqr.stop; ~seqr.reset; ~pitches
reception
original code: http://superdupercollider.blogspot.com/2009/02/303-emulator.html