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Randomized FM7 perc sounds

by david_morgan on 09 Dec'17 08:53 in fm frequency modulation

Requires: SuperCollider v3.8.0+ FM7 (sc3 plugins) Feedback Quark

FM7 Patch

by david_morgan on 06 Dec'17 16:46 in fm frequency modulation


by 56228375 on 04 Dec'17 00:19 in pad sad theoryquark

( Requires the theory quark from ) Moments before life support was to fail, a supercollider satellite was ejecte

FM bell and bass

by grirgz on 16 Nov'17 01:43 in bass fm bell

Synthdefs inspired by FM8

how to use the SynthDef's default argument in an Event?

by julian.rohrhuber on 03 Nov'17 15:03 in pattern event help eventtype

One answer to the question "how to use the SynthDef's default argument in an Event?"

Scoring a movie with supercollider

by 56228375 on 12 Aug'17 11:34 in osc synchronization movie timeline blender

This is the supercollider code used in the tutorial about creating a generative movie score with supercollider and blender. The tutorial itself is loc

Scribble Squiggle

by 56228375 on 09 Aug'17 15:40 in squiggle record play

Alternative way of squiggling: instead of modeling the squiggle with math formulas you can also just draw it by mouse, record it and then play it back

Squiggle squiggle

by 56228375 on 09 Aug'17 00:51 in osc visualization squiggle mousex mousey control signal parametric

A more extensive squiggle session. Construction is detailed in a blog post

When The Saints Come Crawling Out

by walters on 20 Jul'17 18:07 in percussive generative algorithmic

Submission for WESU algorithmic music show.

Moth drums

by badnumbersmusic on 21 Jun'17 00:50 in drums

I like the discoey feel. The snare's probably much too noisy but what the hell.

Xiongnu bells

by badnumbersmusic on 10 Jun'17 09:17 in bell

Makes a sort of melody out of detuned bell sounds.


by grirgz on 03 Jun'17 02:09 in

Crap jazz

by badnumbersmusic on 26 May'17 19:49 in jazz algorithmic

A bassline with a randomish jazz thing over the top.

Late morning

by grirgz on 25 May'17 06:45 in


by codepool on 27 Apr'17 22:07 in live coding jitlib

Migration from the old SourceForge wiki.

Singing discrete but continuously

by gilFuser on 18 Apr'17 17:06 in vocal plucked polyphonic long or short heterodox

This is a way of having both discrete and continuous control over a sound that is meant to be played trough patterns. One also have the possibility t

granular AM synthesis

by 56228375 on 19 Feb'17 01:06 in gui patterns osc amplitude modulation granular synthesis visualization

My first composition that goes beyond tweaking documentation examples. It uses a kind of granular synthesis where each grain is a short AM synthesized

115 final project

by Mason McCormack on 06 Dec'16 22:34 in

115 final project

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