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Wine Glass Code - Edited
by schun on 16 Mar'16 01:02 inThis is an addition to my first code of wine glass sound: "The friction between a finger dipped in water and the edge of a wine glass creating a sound
Wobble
by gacastillo on 15 Mar'16 15:48 inWobble, tremolo, whatever you want to call it. This code uses amplitude modulation with a triangle wave to produce a lower register pulsating synth.
Apocalyptic Visions
by Akash Kumar on 15 Mar'16 06:47 inFor my MUSC-115 Final. I decided that I would try to remake all that I could from Visions (my first song that I produced). It was a challenge to get t
Re: Morphing Saw Bass
by grirgz on 14 Mar'16 22:29 inmy hobbit: adding random arrays of LFO everywhere (bonus: a glitch i don't know where it come from)
Morphing Saw Bass
by ecbeckmann on 13 Mar'16 11:45 inThis is a nice morphing saw bass, that uses multi-voice detuning and stereo expansion for a nice, wide feel, as well as a decaying low pass filter ove
In-App purchase
by grirgz on 11 Feb'16 18:46 inthe starting element of this track was the "piano" (named dru here) which is picking random notes from a scale then putting them at random time on a b
Algorithmic Beats
by rumush on 04 Jan'16 21:19 inA short experiment I did with Pdefs and Pwrand to make a trance-like track focuses on ever-chaning rhythms. I'll post an updated version tomorrow.
Performance Unit - Buffers (part 2)
by rumush on 22 Dec'15 21:20 inA draft of performance setup I started working on some time ago. For now I've got simple MIDI controls and buffers that you can granularize. You can r
Pi sonification
by grirgz on 14 Nov'15 19:07 inIt take groups of 10 decimals from Pi and use each number as an index in arrays of patterns. If you are bored by pi, you can try other numbers
random patterns
by grirgz on 11 Nov'15 19:12 inthis generate very diverse compositions, tweaking is easy and change a lot the sounds generated, adding better synthdef can improve further the sound.
Chaos Glitch SynthDef
by rumush on 14 Oct'15 17:51 inAnother glitch SynthDef with a simple pattern to play it. You can achieve variety of textures with it. From simple tones to noise and wicked basses. H
Semi-Random Glitch SynthDef
by rumush on 09 Oct'15 21:27 inIt is a simple SynthDef I made after having a look at Hasher UGen with a pattern to play it. It creates nice and varied glitch sounds.
Modulation sequencing
by grirgz on 01 Sep'15 22:24 inTwo simple ways to set a different modulation per step in a pattern