Search for «Pan2»doc code in class tags
Paulstretch for SuperCollider
by jpdrecourt on 07 Apr'20 09:46 inThis is a port of the basic Paulstretch algorithm to SuperCollider (no onset detection). Mono version, for stereo, use 2 instances hard panned. The so
reception: thanks (1)Boreas
by Alexander Zhagun-Linnik on 26 Mar'20 15:57 inThe second piece in this generative series. Note lengths are now variable within a line, but as the result the total duration of a pattern became vari
simple offset patterns v01
by neill.vermaak on 17 Feb'20 16:11 injust a very simple but pretty bell like sound playing harmonies forever ;-)
Dirty Sound Maker
by Dindoléon on 29 Jan'20 15:07 inSimple GUI to produce dirty ambient drones, based on the 'Mini' concept ( see https://sccode.org/1-5aY ). Really simple to use. Displayed words aren't
reception: vraiment excellent merci (1)Birds
by BROKENCODE// on 14 Jan'20 12:24 inI haven't found a quite satisfying code about birds, so here's a very simple SynthDef to start with
Skyline by Bobby Macdonald
by Bruno Ruviaro on 17 Dec'19 23:25 in"Skyline" by Bobby Macdonald. Created as a Final Project for the course MUSC 115 - Experimental Sound Design, Santa Clara University, Fall 2019.
"Variations on a Carol" by Michelle Nguyen
by Bruno Ruviaro on 17 Dec'19 21:29 in"Variations on a Carol" by Michelle Nguyen. Created as a Final Project for the course MUSC 115 - Experimental Sound Design, Santa Clara University, Fa
Judges by Michael Noonan
by Bruno Ruviaro on 17 Dec'19 19:56 in"Judges" by Michael Noonan. Created as a Final Project for the course MUSC 115 - Experimental Sound Design, Santa Clara University, Fall 2019.
THX Deep Note reconstruction
by nicolaariutti on 26 Oct'19 16:22 inSo long i've been waiting to work on it and this is my attempt in recreating the iconic sound of THX logo using SC. I've tried to follow instructions
panflute sampler
by nicolaariutti on 20 Oct'19 19:42 inA slightly modified version of my sampler (https://scsynth.org/t/sorting-list-of-dictionaries-by-keys/705, https://scsynth.org/t/dictionary-and-array-
Cello
by nicolaariutti on 19 Oct'19 23:18 inmaking some experiments I came out with this sound which resambles a cello to me. Let me know in the comments below what do you think about it. Plea
Creepy plinking
by badnumbersmusic on 05 Oct'19 21:43 inJust rediscovered this thing I made a couple of months ago. I love it.
Punchy break
by badnumbersmusic on 05 Oct'19 19:32 inBreakbeat made of out FM-synthesized drums. A little too saturated but nice and punchy.
techno kick
by Thomas Legacy on 02 Oct'19 17:51 inMy first submission to this site, with hopefully many more to come. Here's one of the first real sounds I've synthesized that I've thought sounded goo
Melodic, beat driven, evening synthesis.
by willschrimshaw on 05 Sep'19 13:25 inPosted at the request of Jonathan Reus. Melodic components generated with a simple fm based synth. A nice kick drum sound, some swirly noise and a
In the style of Autechre Mirrage
by g_montel on 19 Jul'19 13:54 inQuick experiment in the style of Autechre Mirrage ambient track
FM Patterns
by eli.fieldsteel on 22 May'19 16:57 inPattern-based frequency modulation synthesis sketches developed in connection with SuperCollider Tutorial 22 on YouTube: https://youtu.be/dLMSR2Kjq6Y
reception: game music (1)Orchestral Sound texture v1
by nicolaariutti on 21 May'19 23:42 inI've used samples from the SSO (https://github.com/peastman/sso).
Cavern_Class
by Scott L Simon on 18 Mar'19 12:46 inExperimental class - ambient cavern sounds (no effects yet). Class format is used here - needs to be saved as .sc file in the extensions and run with