Search for «Pan2»doc code in class tags
Apocalyptic Visions
by Akash Kumar on 15 Mar'16 06:47 inFor my MUSC-115 Final. I decided that I would try to remake all that I could from Visions (my first song that I produced). It was a challenge to get t
In-App purchase
by grirgz on 11 Feb'16 18:46 inthe starting element of this track was the "piano" (named dru here) which is picking random notes from a scale then putting them at random time on a b
Simple pattern-based beat slicer
by david_morgan on 24 Jan'16 22:00 inRevised: Made some improvements from previous submission. I hadn't really come across a simple self-contained example to use with patterns. Yo
Algorithmic Beats
by rumush on 04 Jan'16 21:19 inA short experiment I did with Pdefs and Pwrand to make a trance-like track focuses on ever-chaning rhythms. I'll post an updated version tomorrow.
Lost Among the Atoms - First Composition - Glitch/Ambient
by rumush on 16 Nov'15 20:44 inA composition for EP - Lost Among the Atoms
Pi sonification
by grirgz on 14 Nov'15 19:07 inIt take groups of 10 decimals from Pi and use each number as an index in arrays of patterns. If you are bored by pi, you can try other numbers
random patterns
by grirgz on 11 Nov'15 19:12 inthis generate very diverse compositions, tweaking is easy and change a lot the sounds generated, adding better synthdef can improve further the sound.
fm generated melody
by grirgz on 11 Nov'15 19:02 inI'm sure it's a well known technique, but I found this by accident and I'm amazed by the cool jazzy basslines generated from nowhere
Doppler Effect Composition
by rumush on 06 Nov'15 14:16 inAlmost finished composition based on Doppler Effect from 'Operators-Hypot' in the help file. It just needs a couple of finishing touches and a way to
Chaos Glitch SynthDef
by rumush on 14 Oct'15 17:51 inAnother glitch SynthDef with a simple pattern to play it. You can achieve variety of textures with it. From simple tones to noise and wicked basses. H
Re: Re: the perfect frequencies
by grirgz on 13 Oct'15 22:42 inThat's why I love SC, I just randomly added code, and everytime something cool come from it! =)
Re: the perfect frequencies
by rumush on 12 Oct'15 22:08 inRandom texture generator based on 'the perfect frequencies' code with a simple routine to play it.
Semi-Random Glitch SynthDef
by rumush on 09 Oct'15 21:27 inIt is a simple SynthDef I made after having a look at Hasher UGen with a pattern to play it. It creates nice and varied glitch sounds.
DWG sitar model
by snappizz on 22 Sep'15 22:02 inguhhh, lots of complication for not that much payoff. please fork if you have some ideas for how to improve this
MCElectronique.sc
by brianlheim on 21 May'15 20:23 inMCElectronique.sc (Meta-Composer or Meta-Coder Electronique) is a tool for finding inspiration and humor in random but interesting output. Essentially
Confetti3aX, John Conway's Game of Life; fast, Xenakis-inspired version
by henklass on 14 May'15 17:48 inJohn Conway's Game of Life, Xenakis-inspired version with lots of synths switched on by live cells. The slow, 1-bit-music version can be found at htt
Confetti 3a: Game of Life
by henklass on 14 May'15 17:38 inIt is relatively simple to convert Confetti3 ( http://sccode.org/1-4YU )to John Conway's Game of Life. You just need to change the rules and make sure