Search for «Pan2»doc code in class tags

Far Enough

by iakamuri on 10 Apr'24 16:32 in composition score miniature

It is the first short composition, that I fully implemented in SuperCollider, it utilizes traditional synthesis techniques and feedback, exploring sco

Digital Harp (and a just intonation demo)

by akselai on 24 Mar'24 18:05 in harp pluck plucked just intonation

Digital concert harp. Requires DWGPlucked2.

Verber

by LFSaw on 26 Jan'24 04:03 in feedback composition reverb

Reverb study

greyball

by LFSaw on 26 Jan'24 02:35 in composition reverb

reverb study

windter

by LFSaw on 21 Jan'24 22:18 in piece fixedmedia

An 8-channel fixed-media piece arranged and composed Till Bovermann aka LFSaw for the 2011 edition of 4for8, Helsinki.

how to generate the synthdef with a pattern

by grirgz on 05 Jan'24 02:28 in pattern synthdef

synthdef building should take less time than s.latency for this to work

leaf - an lsystem composition

by blueprint on 17 Nov'23 13:12 in algo lsystem

again, after building the l-system using https://anvaka.github.io/lsystem/ A composition. https://github.com/poetaster/supercollider-lsystems

l-systems Pbindef

by blueprint on 21 Mar'23 14:17 in lsystem generative iterative

Also an homage to: http://sccode.org/1-5bp but using l-systems to drive Pbindefs instead of Panolas. This is slightly easier to modify other factors (

Weed, after P. Bourke

by blueprint on 17 Mar'23 14:13 in panola lsystem generative iterative

This is an homage to: http://sccode.org/1-5bp which demonstrates the l-systems composition idea. I've used different synths and some of the l-systems

Re: Generating Graphics and Music From The Dragon Curve

by blueprint on 08 Mar'23 13:17 in code fork minimal generative graphics panola lsystem dragon

These are variations using lsystems I built for: https://anvaka.github.io/lsystem/ I've only changed the LSystem itself, not the note selections or

Space Game

by mjsyts on 20 Jul'22 15:47 in gui game arcade

Top-down space shooter for SuperCollider. It is probably too easy but (I think) it is still fun.

phase modulation dx11 algoritms

by gentleclockdivider on 04 Jul'22 01:19 in fm phase modulation dx

All dx11 algoritms

fast fm windchimes 4 fealty

by s2s2s2s2s on 18 Jun'22 03:24 in i loike windchimes

oldpatch

Unomalia Ambient 2

by TatriX on 24 May'22 20:11 in ambient

Slightly dark ambient

fraction2basimal

by eli.rosenkim on 20 Apr'22 19:28 in formant just intonation hordijk basimal decimal partch integers

function that extracts repeating digits in "basimal" representations of ratios

music for airports inspired generative music

by infinite digits on 01 Dec'21 18:32 in ambient drone piano eno

this is a infinite generative song based on Eno's Music for Airports. I realize this could be split up into different SynthDef's and sequenced with

magic sparkly rainbow!!!!!!<3

by daisystomper on 13 Aug'21 22:56 in scales sparkly

some scale stuff by a novice-SC lovable unicorn

droneFM01

by Oscar Recarte on 11 Jul'21 08:50 in beats drone fm instrument synthesis synthdef synthesis techniques frequency modulation sound design

Polyrhythmic and dynamic FM drone. More detailed info (in Spanish) at https://recarteblog.wordpress.com/2021/02/23/example-post-2/

Bjorklund Toy

by rinalka1227 on 21 Apr'21 17:01 in pluck bjorklund

Toy built to facilitate experimenting with Bjourklund to step through two different 'chords'. The "onChord" is used in some way for each Bjorklund hi

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