Search for «Env»doc code in class tags
Wavetable Synthesis Patterns
by eli.fieldsteel on 05 Jun'19 23:22 inSome sketches with wavetable synthesis patterns developed in connection with SuperCollider Tutorial 23 on YouTube: https://youtu.be/8EK9sq_9gFI
FM Patterns
by eli.fieldsteel on 22 May'19 16:57 inPattern-based frequency modulation synthesis sketches developed in connection with SuperCollider Tutorial 22 on YouTube: https://youtu.be/dLMSR2Kjq6Y
reception: game music (1)Orchestral Sound texture v1
by nicolaariutti on 21 May'19 23:42 inI've used samples from the SSO (https://github.com/peastman/sso).
Cavern_Class
by Scott L Simon on 18 Mar'19 12:46 inExperimental class - ambient cavern sounds (no effects yet). Class format is used here - needs to be saved as .sc file in the extensions and run with
wavetable interpolation drone
by eli.fieldsteel on 28 Feb'19 07:06 inA lush drone using a waveshaping algorithm for interpolating between multiple wavetables. This code is based off of a similar code example by totalgee
Twilight Luminaries
by Alexander Zhagun-Linnik on 26 Feb'19 13:53 inTwilight Luminaries is an endless generative composition based on random polyphonic sequences. While it has some hard limitations like fixed note
Automatic composition of tonal canons
by 56228375 on 24 Feb'19 16:21 inSlightly older project which I forgot about until I hit on it by coincidence again... having some fun generating tonal canons (using the terminology "
reception: wow (1)Binary Shift Register Sequencer by Dario Lozano-Thornton
by Dario Lozano-Thornton on 16 Feb'19 22:59 inThis is a truly wacky patch I wrote 3 years ago and never developed properly. Posting as is, with some operational quirks and poor notes. (link in com
oneshot renderer
by LFSaw on 29 Jan'19 18:38 inrender each synthdef in a given dictionary as one-shot sound file.
Generating Graphics and Music From The Dragon Curve
by 56228375 on 26 Jan'19 22:09 inThis minimal music generator uses a Lindenmayer system to generate composition instructions. Interpreting those same instructions twice with some rand
Radio Bursts From A Old Coffee Pot
by mr_rebop on 23 Jan'19 15:01 in"High-energy Radio Bursts, generated by an old coffee machine of Arab origin, manifest themselves as noise and audio signals, and trigger a magnetic a
Mad Traffic
by mr_rebop on 23 Jan'19 14:35 in"It's the lack of eye contact that makes us more idiots, to the point that convertible riders give less to escalation. Closed in the car, explain the
KickandBass
by Scott L Simon on 05 Jan'19 12:16 inAnother small GUI performance module. Builds on a 303 from the helpfiles with a few changes.
UI sounds (pt1)
by nicolaariutti on 02 Jan'19 21:05 inThis code is an attempt to recreate a sound inspired from some technological/science fictional UI interface. Sounds are created using FM technique.
aurora borealis
by nicolaariutti on 27 Dec'18 14:50 inRandom synths selected from VarSaw, Pulse and WhiteNoise create a texture resambling brasses, woods and flutes. It reminds me Micheal Land "The Dig"
IDMish modified. It is inspirated from the work of xffff.
by jerome.lapuyade.lahorgue on 18 Dec'18 13:57 inThis patch uses a SynthDef with Demand and triggered Ugens inside. The advantage of this rather using Pbind is the ability to play very speed rhythms
Micro-Rythms and micro-melodies with granular synthesis.
by jerome.lapuyade.lahorgue on 17 Dec'18 15:25 inIn order to not saturate the server, no OSC message is sent at each micro-times; I use Demand Ugens and I can get very speed rhythms.