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magic sparkly rainbow!!!!!!<3

by daisystomper on 13 Aug'21 16:56 in scales sparkly

some scale stuff by a novice-SC lovable unicorn

Mountains

by Dindoléon on 12 Aug'21 05:14 in gui enveloppe

A personnal interpretation of enveloppe pictural representation.

Auditory Scene Analysis, a SuperCollider companion (Chapter 1)

by mjf352 on 27 Jul'21 19:36 in auditory scene analysis interactive tool auditory perception perception listening ears

This is an estimation of every audio-based experiment from "Auditory Scene Analysis, Chapter 1" in the form of SuperCollider code. The purpose is to p

gongFM_SC

by Oscar Recarte on 11 Jul'21 18:35 in fm instrument synthesis synthdef synthesis techniques frequency modulation sound design

Various gong-like sounds using FM synthesis. More detailed info (in Spanish) at https://recarteblog.wordpress.com/2021/05/05/gongfm_sc/

droneFM01

by Oscar Recarte on 11 Jul'21 02:50 in beats drone fm instrument synthesis synthdef synthesis techniques frequency modulation sound design

Polyrhythmic and dynamic FM drone. More detailed info (in Spanish) at https://recarteblog.wordpress.com/2021/02/23/example-post-2/

Damped Driven Double Pendulum Sonification and Visualization

by xavieredavenport on 29 Jun'21 17:25 in sonification physics pendulum

ctrl+enter to run ctrl+. to stop Version 1. A little toy physics simulation of a double pendulum with damping and drive. The math is a little inc

Drunken Dwarf

by Melas Onos on 18 Jun'21 20:28 in noisy pbind synthdef weird

Just some weird thing made with some physical modelling gone wrong

Bjorklund Toy

by rinalka1227 on 21 Apr'21 11:01 in pluck bjorklund

Toy built to facilitate experimenting with Bjourklund to step through two different 'chords'. The "onChord" is used in some way for each Bjorklund hi

SCTweets - 140 Character - swiki repost

by zecraum on 07 Apr'21 23:42 in sctweet sctweets tweeter swiki

140 Character Examples https://swiki.hfbk-hamburg.de/MusicTechnology/899 A popular way to share SuperCollider code is to post it to the social n

A Modular Approach To Phase Modulation

by bp on 28 Mar'21 22:37 in modular pm

In messing around with PM/FM synthesis, I had this idea to make a SynthDef that represents one individual operator in a PM synth. Then the operators a

OSC etude #1

by emergent on 20 Mar'21 09:36 in

3 bandpass-filtered sawtooth waves, center frequency of bandpass filter modulated by OSC via the multitouch feature of Sensors2Osc

Vocal Clouds (work in progress)

by emergent on 08 Mar'21 08:16 in instrument granularsynthesis

A sample-based granular synthesizer to make a cloud-like texture from short vocal samples, which can then be played with a MIDI controller ## ToDo:

Meandering Sines

by emergent on 06 Mar'21 09:29 in ambient drone low

8 sine waves, each with a slightly meandering frequency, random phase, slowly varying amplitude, slowly wandering through the stereo field; pitches ar

Make Noise 0-Coast

by bgola on 18 Feb'21 04:45 in synth modular 0coast makenoise

Trying to replicate the Make Noise 0-Coast semi-modular synth design Inspired by https://www.youtube.com/watch?v=gQCmjEgFgS4

GUI to generate scale- and arpeggio-like fragments in Just Intonation

by jordanwhitede on 20 Dec'20 09:03 in gui just intonation

I developed this to help me work on hearing and playing in just intonation. It's my first GUI so feedback is very welcome, but it works basically ok f

Chaos Machine

by dkam136 on 09 Dec'20 06:58 in chaos algorithmic

I've been building some tutorials for SuperCollider and just wanted to share this one I made on creating a Chaos Machine in SuperCollider. Full disclo

Eternal Elevator Ensemble

by 56228375 on 07 Dec'20 19:15 in space patterns pads generative eternal music meditation majestic calm vastness

Legend has it that on December 14th of 1287, the day that lives by the name of St. Lucia's Flood, a metalic artifact was unearthed filled with undecip

first steps with NamedControl

by emergent on 05 Dec'20 12:15 in

my first experiment with NamedControl shorthand notation.

SpacePan - A Spatial Audio Environment

by audioholic on 07 Nov'20 12:40 in gui spatialization multichannel spatial audio

This is a basic spatial audio tool using source oriented vector based delay and amplitude panning as well as basic room simulation. This code was

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