Search for «Env»doc code in class tags
Graphic illustration of granular time-stretching
by jamshark70 on 26 Apr'15 09:39 inGraphically represents a small set of granular windows, with variable offset. Move the "ratio" slider, and you can see and hear time stretching.
reception: graphics instructional (1)How to tempo-sync LFOs in Patterns across multiple instances of a Synth
by defaultxr on 12 Mar'15 05:42 inThis code shows you how to tempo-sync the various oscillator types in SuperCollider. When you play the pattern, you should be able to hear that the ou
Cellular Automaton
by coreyker on 10 Mar'15 07:48 inA supercollider implementation of algorithmic composition using cellular automaton (please see: http://www.earslap.com/page/otomata.html for my origin
reception: fantastic (1)Fun with typos
by tomasebrennan on 04 Feb'15 23:34 inI accidentally set the freqscale of a Klank to 0. What resulted was a surprisingly varied and dynamic bit of glitch. The joy of typos in SC :)
radio tunner and harmonica
by grirgz on 04 Feb'15 00:06 inMaybe I should not post code which come directly from the SC documentation, but It's been years that I read this doc, I never listened to the code exa
The Beasties
by henklass on 16 Jan'15 18:56 inA life simulator. Beasties are running across the screen, eating, finding a mate and eventually dying. Every event has its own sound.
reception: cool (1)awesome (1)Generative jazz
by Devi Skanadze on 24 Nov'14 10:51 indownload drum loop: https://www.dropbox.com/s/6yyrm7ivwqmxbdi/jloop2.wav?dl=0
Operator
by Alexander Lunt on 08 Nov'14 19:22 inA Synthesizer similar to the Ableton Operator: Four Oscillators can be modulated and manipulated in different ways. Just evaluate the whole Code at on
Spectrum and Spectrogram of a sound file
by jcc on 07 Nov'14 23:30 inCalculates and plots the spectrum at any position in a sound file (only reads one channel). Displays the spectrogram of a selected segment of a sound
reception: great and useful (1)mpd18UseCase -- FRP style
by LFSaw on 03 Nov'14 17:40 inExample Modality implementation for the MPD18 [usecase](https://github.com/ModalityTeam/ModalityStuff/blob/master/cookbook/mpd18UseCase/mpd18UseCas
Vanguard - A1: Karplus-Strong Synthesis (musc-115-pluck)
by Jonathan Coon on 30 Oct'14 09:21 inThis piece is a remix of my previous piece called "Avant Garde" in which a plucking synthesizer is used. In this piece, I have modified the plucking s
Entropy - Midterm: THX Deep Note Variation (musc-115-thx)
by Jonathan Coon on 30 Oct'14 09:14 inEach of these synths is a variation of SuperCollider code that replicates the TXH Deep Note. A tutorial for replicating the THX Deep Note can be foun
Avant Garde - Assignment 4: Algorithmic Harp (Pluck) [musc-9-pluck]
by Jonathan Coon on 30 Oct'14 08:46 inThis track was created entirely out of one "pluck" synth in SuperCollider that I manipulated to obtain many interesting sounds. The piece was also arr
In Divisions - Midterm: Plunderphonics with Granular Sampling (musc-9-plunderphonics)
by Jonathan Coon on 30 Oct'14 08:40 inThis track was created using SuperCollider and using granular sampling. The sampled track is In Division (Toxic Avenger Remix) by Underoath. The sampl
Simple Harmonic Motion
by rukano on 28 Oct'14 15:44 inWas just trying to reproduce the simple harmonic motion videos i've been watching. I think this is a compact and yet flexible way where you are able t
A simple drum machine
by coreyker on 17 Oct'14 11:13 inA simple drum machine, using synthetic (analog type) drum sounds. No SynthDef's were used, although this would be a good idea. The various "players" c