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Operator

by Alexander Lunt on 08 Nov'14 19:22 in sound effects gui melody waves synth synthesis wave synthdef additive synthesis ring modulation synthesizer user interface window

A Synthesizer similar to the Ableton Operator: Four Oscillators can be modulated and manipulated in different ways. Just evaluate the whole Code at on

Vowel space by formants f2 f1

by grirgz on 05 Nov'14 01:32 in gui vowel formant

Code by Andrea Valle

mpd18UseCase -- FRP style

by LFSaw on 03 Nov'14 17:40 in mpd18 modalitycookbook

Example Modality implementation for the MPD18 [usecase](https://github.com/ModalityTeam/ModalityStuff/blob/master/cookbook/mpd18UseCase/mpd18UseCas

Vanguard - A1: Karplus-Strong Synthesis (musc-115-pluck)

by Jonathan Coon on 30 Oct'14 09:21 in pattern electronic sound guitar experimental patterns supercollider code synth synthesis karplusstrong karplusstrong synthesis sound design music computer synthesizer musc115pluck

This piece is a remix of my previous piece called "Avant Garde" in which a plucking synthesizer is used. In this piece, I have modified the plucking s

Entropy - Midterm: THX Deep Note Variation (musc-115-thx)

by Jonathan Coon on 30 Oct'14 09:14 in electronic experimental supercollider code synth synthesis sound design music computer synthesizer musc115thx thx deep note thx deep note

Each of these synths is a variation of SuperCollider code that replicates the TXH Deep Note. A tutorial for replicating the THX Deep Note can be foun

Avant Garde - Assignment 4: Algorithmic Harp (Pluck) [musc-9-pluck]

by Jonathan Coon on 30 Oct'14 08:46 in pattern electronic patterns supercollider code synth synthesis harp algorithmic music computer musc9pluck pluck synthesizer

This track was created entirely out of one "pluck" synth in SuperCollider that I manipulated to obtain many interesting sounds. The piece was also arr

In Divisions - Midterm: Plunderphonics with Granular Sampling (musc-9-plunderphonics)

by Jonathan Coon on 30 Oct'14 08:40 in electronic supercollider code granular granular synthesis sampling granular sampling musc9plunderphonics underoath ardour plunderphonics music computer

This track was created using SuperCollider and using granular sampling. The sampled track is In Division (Toxic Avenger Remix) by Underoath. The sampl

distobass

by grirgz on 23 Oct'14 21:41 in bass distortion

num1

by Devi Skanadze on 23 Sep'14 19:56 in ambient

mousetheremin

by justinwenloyang on 05 Sep'14 11:01 in

Simple mouse theremin for Designing Digital Music and Interaction

303 emulation

by chriskiefer on 04 Sep'14 12:58 in analogue acid 303

This code does tb303 emulation, with analogue style sequencing.

tb303

by olaf on 04 Sep'14 06:54 in gui synth tb303

Molecular music box 2

by grirgz on 28 Aug'14 02:27 in pattern generative molecular

Same algo, but instead of picking the next note in the scale, it take the next event in an event pattern, much more possibilities, I have fun for hour

Kaprekar

by henklass on 25 Aug'14 16:13 in arpeggio math kaprekars constant

Kaprekar Take any four-digit number except multiples of 1111. Sort the digits. Make numbers of the digits in ascending and in descending order. Repea

example fft sc->processing v2

by Fredrik Olofsson on 15 Aug'14 00:21 in processing

an extended version of http://sccode.org/1-4Ty this one sends 3 streams of spectral data at the same time - high, mid and low filtered. note: quite

reception: useful (1)

glitchySampler

by tigges-p on 12 Aug'14 20:32 in sampler glitch

Hey guys! I used this code on my first release and some people asked for a look on it. It's basically a PlayBuf UGen whose arguments are modulated t

beat grid

by vividsnow on 16 Jul'14 01:57 in rhythmic beat prototype metre grid

prototype of simple metre beat grid running on server w/ synced TempoBusClock

Receiving NIMate generated OSC messages

by rev on 13 Jun'14 12:47 in theremin kinect nimate osc receiver

Simple Theremin receiving OSC messages generated by NIMate via a MS Kinect. The code is raw and contains arbitrary mapping. Works with "Full Skeleton

sine ocean

by eli.fieldsteel on 24 Apr'14 02:01 in sine patterns random spatialization metal pure immersive

150 unique streams of harmonic sine waves ebb and flow, gradually drifting more and more out of phase