Search for «Out»doc code in class tags
Re: Morphing Saw Bass
by grirgz on 14 Mar'16 22:29 inmy hobbit: adding random arrays of LFO everywhere (bonus: a glitch i don't know where it come from)
Morphing Saw Bass
by ecbeckmann on 13 Mar'16 11:45 inThis is a nice morphing saw bass, that uses multi-voice detuning and stereo expansion for a nice, wide feel, as well as a decaying low pass filter ove
In-App purchase
by grirgz on 11 Feb'16 18:46 inthe starting element of this track was the "piano" (named dru here) which is picking random notes from a scale then putting them at random time on a b
Binaural Beats Experiment
by axl99 on 06 Feb'16 15:44 inAn experimental setup to create files of binaural beats attuned to human brainwave frequencies.
El Cubito de Chuito by Roy Fernando Guzmán, 3d Sound using Liminal Spatialization System.
by Roy F Guzmán on 06 Feb'16 09:45 inThis code is using Duty UGens in order to produce a SynthDefs to spatialize sound in 3d with out creating Classes.
Stutter tutorial
by snappizz on 01 Feb'16 06:27 inStutter effects grab a small segment of live audio and play it back. It is a popular effect in electronic music, independently invented and developed
reception: instructional (1)just to round out the examples (1)im posting a stutterlivelooper (1)Compander coded with ugens
by olaf on 06 Jan'16 14:58 inI am not sure if anybody else is interested in such a thing but i think it is cool be able to look inside the working of compander inside of SuperColl
Algorithmic Beats
by rumush on 04 Jan'16 21:19 inA short experiment I did with Pdefs and Pwrand to make a trance-like track focuses on ever-chaning rhythms. I'll post an updated version tomorrow.
Performance Unit - Buffers (part 2)
by rumush on 22 Dec'15 21:20 inA draft of performance setup I started working on some time ago. For now I've got simple MIDI controls and buffers that you can granularize. You can r
Feedback Ambient
by rumush on 14 Dec'15 17:21 inSimple feedback Ndef that can produce variety of sounds by just changing two variables, freq and rt. Feel free to modify the code and let me know what
Pi sonification
by grirgz on 14 Nov'15 19:07 inIt take groups of 10 decimals from Pi and use each number as an index in arrays of patterns. If you are bored by pi, you can try other numbers
random patterns
by grirgz on 11 Nov'15 19:12 inthis generate very diverse compositions, tweaking is easy and change a lot the sounds generated, adding better synthdef can improve further the sound.
Chaos Glitch SynthDef
by rumush on 14 Oct'15 17:51 inAnother glitch SynthDef with a simple pattern to play it. You can achieve variety of textures with it. From simple tones to noise and wicked basses. H
Semi-Random Glitch SynthDef
by rumush on 09 Oct'15 21:27 inIt is a simple SynthDef I made after having a look at Hasher UGen with a pattern to play it. It creates nice and varied glitch sounds.
DWG sitar model
by snappizz on 22 Sep'15 22:02 inguhhh, lots of complication for not that much payoff. please fork if you have some ideas for how to improve this