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Additive Synthesis GUI Demo 2

by Bruno Ruviaro on 08 Sep'13 22:29 in gui additive synthesis synthesis techniques

Multislider interface to control 32 partials of a harmonic series. Two modes of playing: "Continuous Tone" - it simply plays a continuous tone as you

birdy

by vividsnow on 22 Apr'13 13:40 in sketch

controlling arrayed args using pattern

Mono2eN - SynthDef

by Callum Goddard on 26 Mar'13 11:54 in spatial performance tool

The synthdef version of the mono2eN system - a multichannel autospatilisation musical performance tool.

reception: spatial (1)automatic spatialiser (1)fft freeze (1)audio analysis (1)great for acoustic instruments and analog synths (1)

Infinite rhythmic marimba clusters

by eli.fieldsteel on 04 Mar'13 13:24 in rhythmic relaxed endless clusters reverb spatialization mellow hypnotic marimba

Infinite reverberant rhythmic clusters with a marimba-like timbre.

reception: impressive (1)organic (1)neat (1)

Young Mr. Markov

by Paparde on 23 Feb'13 15:53 in markov chain

Composition using a markov chain and a violin sample. You can set probabilities for the notes to be generated by the markov chain (minor or major or r

The quest for the prime numbers

by henklass on 11 Feb'13 11:59 in fm prime numbers

The search for prime numbers from 1 to 100 is represented by sound. Channel 1: the numbers, channel 0: the divisors. In the center: a fm-sound with a

BEASTS(Homunculus-Basilisk)

by Schemawound on 13 Jan'13 21:15 in dystimbria

"BEASTS(Homunculus-Basilisk)" By Schemawound Released by Dystimbria [http://Dystimbria.cc](http://Dystimbria.cc) All code by Jonathan Siemas

Unloop Antidote [Disquiet0048-libertederive]

by Schemawound on 07 Dec'12 00:32 in beat disquiet junto disquiet junto disquiet0048libertederive mechanical

Unloop Antidote [disquiet0048-libertederive] By Schemawound All code by Jonathan Siemasko All sound sampled from the releases mentioned below

Confetti2X

by henk.lasschuit on 10 Oct'12 17:53 in distribution xenakis

As Confetti2: http://sccode.org/1-31X in which you heard only one oscillator at the time. In SuperCollider it is easy to use 100 oscillators at the sa

Any Moment

by Schemawound on 03 Sep'12 09:01 in ambient drone

"Any Moment" by Schemawound Appears on the album "They Want To Make Your Body Move. I Want To Hold You Perfectly Still." Full album is available fo

Dusk

by Schemawound on 03 Sep'12 09:00 in ambient drone

"Dusk" by Schemawound Appears on the album "They Want To Make Your Body Move. I Want To Hold You Perfectly Still." Full album is available for down

Fall Asleep Walking

by Schemawound on 03 Sep'12 08:59 in ambient drone

"Fall Asleep Walking" by Schemawound Appears on the album "They Want To Make Your Body Move. I Want To Hold You Perfectly Still." Full album is ava

Dawn

by Schemawound on 03 Sep'12 08:58 in ambient drone

"Dawn" by Schemawound Appears on the album "They Want To Make Your Body Move. I Want To Hold You Perfectly Still." Full album is available for down

Hymncycle (Second Phase)

by Schemawound on 03 Sep'12 08:57 in ambient noise drone

"Hymncycle (Second Phase)" by Schemawound Appears on the album "They Want To Make Your Body Move. I Want To Hold You Perfectly Still." Full album i

Hello World, I Am Lonely Too

by Schemawound on 03 Sep'12 08:54 in ambient granular generative

"Hello World, I Am Lonely Too" by Schemawound Appears on the album "They Want To Make Your Body Move. I Want To Hold You Perfectly Still." Full a

Granular electromaton

by William Mox Drossard on 08 Aug'12 10:33 in texture microtiming rhythm grains granulator

Hi to all SCaddicts, This is my first post here, hope you'll enjoy it. Rhythmic automaton with some nice *hope so* effects.

reception: cool (1)fun (1)

cycloScope

by LFSaw on 29 Jul'12 11:06 in player

listen and see cyclo.id.

composition barebone

by vividsnow on 16 Jun'12 10:44 in composition

attempt to create abstraction for composition based on spawning parts using tags and distance between numerical params (check "find" function)

Simple animated 2D user interface

by rukano on 28 May'12 19:45 in synchronization control bus audiovisual animated user interface

A more simple example using the shared memory interface to get the current status of a bus, and also setting a bus from the GUI. The circle turns red

reception: educational (1)example (1)

Synchronous control bus visualizer using the shared memory interface

by rukano on 28 May'12 18:53 in synchronization control bus audiovisual animated user interface

Messing around with Control buses and later Control Ndefs and using getSynchronous to use the exact value of the UGen in the draw function. Extra: yo