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Scgraph sound and vision part 2

by codepool on 27 Apr'17 16:01 in scgraph

Migration from the old SourceForge wiki.

granular AM synthesis

by 56228375 on 18 Feb'17 19:06 in gui patterns osc amplitude modulation granular synthesis visualization

My first composition that goes beyond tweaking documentation examples. It uses a kind of granular synthesis where each grain is a short AM synthesized

Re: Granular electromaton variation

by Bruno Ruviaro on 31 Oct'16 23:47 in texture code fork microtiming rhythm grains granulator

A variation of Granular electromaton by William Mox Drossard

Basic ScopeView example

by defaultxr on 11 Jul'16 23:30 in gui scope scopeview scopeout scopeout2

This is a basic example of how to use ScopeView in your GUIs without having to include all the extra bells and whistles that Stethoscope includes.

Fragment IX

by coreyker on 05 May'16 10:57 in drone bandcamp

Code to reproduce this piece: https://frankchannel.bandcamp.com/track/fragment-ix

El Cubito de Chuito by Roy Fernando Guzmán, 3d Sound using Liminal Spatialization System.

by Roy F Guzmán on 06 Feb'16 03:45 in 3d sound sound forms el cubito de chuito the cube

This code is using Duty UGens in order to produce a SynthDefs to spatialize sound in 3d with out creating Classes.

Tracking buffer .read and .free

by jamshark70 on 30 Jan'16 00:45 in path status tracking watching

If you need to maintain a list of buffers (say, for a GUI) and have that list update automatically even if the user issues Buffer.read or b.free comma

Band-limited hard sync oscillator

by nathanielvirgo on 09 Oct'15 04:19 in analogue

I've always wanted a band limited version of the SyncSaw UGen. After taking a look at [1], I realised it's actually quite easy to implement this in Su

Operator

by Alexander Lunt on 08 Nov'14 13:22 in sound effects gui melody waves synth synthesis wave synthdef additive synthesis ring modulation synthesizer user interface window

A Synthesizer similar to the Ableton Operator: Four Oscillators can be modulated and manipulated in different ways. Just evaluate the whole Code at on

Simple Harmonic Motion

by rukano on 28 Oct'14 10:44 in sine sinewaves simple harmonic motion

Was just trying to reproduce the simple harmonic motion videos i've been watching. I think this is a compact and yet flexible way where you are able t

A simple drum machine

by coreyker on 17 Oct'14 05:13 in drums sequence

A simple drum machine, using synthetic (analog type) drum sounds. No SynthDef's were used, although this would be a good idea. The various "players" c

mousetheremin

by justinwenloyang on 05 Sep'14 05:01 in

Simple mouse theremin for Designing Digital Music and Interaction

tb303

by olaf on 04 Sep'14 00:54 in gui synth tb303

beat grid

by vividsnow on 15 Jul'14 19:57 in rhythmic beat prototype metre grid

prototype of simple metre beat grid running on server w/ synced TempoBusClock

Simple Vocable Synthesiser

by uiae on 19 Mar'14 07:43 in speech synthesis vocable livecoding yaxu

A SuperCollider version of Alex McLean's vocable synthesiser. The original is written in haskell and uses hsc3. [Source Code](http://yaxu.org/softw

Part-Aleatoric Sample Machine

by nathan on 01 Feb'14 12:26 in sampler aleatoric

This piece is a demonstration of the Part-Aleatoric Sample Machine, a project I am working on to explore possible interfaces between human and non-hum

The Collatz Scale

by henklass on 08 Jan'14 08:37 in collatzproblem notenumbers tonality

Some time ago a did a thing on a series of numbers, that, as I learned later, was officially called the Collatz problem and it can be found on the Onl

20140103_1504 (pluck piece)

by nathan on 03 Jan'14 11:30 in random karpusstrong

New piece arranged and performed in SuperCollider based on code from Bruno Ruviaro, "Pluck (Karpus-Strong) example" (pluck pattern - thanks Bruno) and

Additive Synthesis GUI Demo 4

by Bruno Ruviaro on 08 Sep'13 22:35 in gui additive synthesis synthesis techniques inharmonic partials

Multislider interface to control up to 16 inharmonic partials of a timbre. Two modes of play: "Continuous Tone" - it simply plays a continuous tone as