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CloundGenMiniFMproper

by bateslewis on 05 Feb'13 18:36 in

last one was just extended synthDefs - this is the FM version I meant to put up....

CloudGenMiniExtraSynthDefs

by bateslewis on 04 Feb'13 12:27 in

original example using PMOsc instead

reception: informative (1)gui (1)random (1)cool (1)instrument (1)

Boids Example

by xffff on 21 Dec'12 23:37 in example boids port swarming

Example of BoidRoids in use

3D Scope

by rukano on 10 Dec'12 13:45 in scope plot 3d

This was inspired by http://sccode.org/1-1HR and a student wanted to do a 3D freq/spectrum plot over time. The colors are just for extra funkyness...

Granular display

by tommaisey on 15 Oct'12 04:13 in animation granular display

My first post to sccode! A display which visualises a granularised sound file. Each grain is represented by a dot which moves across the waveform of t

reception: educational (1)gui (2)nice (1)impressive (1)cool (1)granular (2)

Confetti2X

by henk.lasschuit on 10 Oct'12 23:53 in distribution xenakis

As Confetti2: http://sccode.org/1-31X in which you heard only one oscillator at the time. In SuperCollider it is easy to use 100 oscillators at the sa

The Muse

by mkb on 06 Sep'12 01:56 in reverse engineering sequencer the muse

emulator of Triadex's The Muse. Comments welcome; I've never used one of these things directly.

reception: gui (1)interesting (1)

sctweets by redFrik

by Fredrik Olofsson on 10 Jul'12 22:56 in tweets

my collection of tweets. see http://twitter.com/redFrik updated 130513 with tweet0110-0136 updated 131125 with tweet0137-0167 updated 131128 with

reception: tweet (1)awesome (1)collection (2)rukanofan (1)inspiration (1)

sccode in sccode

by rukano on 26 Jun'12 17:11 in code sccode

yo dawg, I herd you like SC Code

reception: spielkind (1)fun (1)

SuperSimpleSequencer

by rukano on 19 Jun'12 02:00 in sequencer

Just for fun and a demonstration of gui/2Darrays/synths/tasks in less than 30 lines.

Simple animated 2D user interface

by rukano on 29 May'12 01:45 in synchronization control bus audiovisual animated user interface

A more simple example using the shared memory interface to get the current status of a bus, and also setting a bus from the GUI. The circle turns red

reception: educational (1)example (1)

Synchronous control bus visualizer using the shared memory interface

by rukano on 29 May'12 00:53 in synchronization control bus audiovisual animated user interface

Messing around with Control buses and later Control Ndefs and using getSynchronous to use the exact value of the UGen in the draw function. Extra: yo

SlimLauncher 1.0

by Schemawound on 09 May'12 15:07 in gui class launcher tool extension helper

Blog post describing this class: http://schemawound.tumblr.com/post/22662485300/supercollider-slimlauncher

reception: useful (1)

The Tunnel

by Schemawound on 18 Apr'12 16:47 in noise drone

This code contains three sections, the first defines the synthdef. The second starts up the synth and the GUI for playing with the presets live. Th

Confetti2

by Henk Lasschuit on 03 Apr'12 23:14 in chance numer to pitch distribution sound and image

Confetti2 is an old project that I wrote for my first toy computer, the Aquarius by Mattel. I liked the sound of it so much, that I rewrote it for eve

reception: greetings from maryanne amacher (1)

hypno-sliderz

by vividsnow on 01 Mar'12 05:15 in gui hypnosis

bizzare idea ) tested under sc3.5 qt gui

reception: freezes my lang (1)fries my brain (1)shizzle ma nizzle (1)

SC Cube (from the list archives)

by rukano on 14 Feb'12 19:58 in supercollider cube logo fanboy

One face of the SC cube. Code originally by Batuhan Bozkurt (iirc). Feel free to fork and pimp or make a 3D version of the cube ;) Code taken from:

Looping Station

by rukano on 10 Feb'12 19:42 in looper

GUI for recording and playing quantized loops. If you change the tempo, hit on refresh. You can change the output bus for the click (first variable

reception: nice (1)useful (1)
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