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granular AM synthesis
by 56228375 on 19 Feb'17 01:06 inMy first composition that goes beyond tweaking documentation examples. It uses a kind of granular synthesis where each grain is a short AM synthesized
AMSynth GUI
by TrysonHardie on 12 Nov'16 20:46 inRecreation of AMSynth (only GUI) -> https://youtu.be/ZsTNBsti6xM
Method help re-ordering utility
by jamshark70 on 22 Jul'16 20:34 inIf you have a large class with a lot of methods, you probably want to sort the methods in the auto-generated SCDoc template into an order that's meani
GUI: Scrolling list of multi-view items
by jamshark70 on 17 Jan'16 04:07 inA common GUI requirement is a scrollable list of similar items. If the list consists of strings, it's easy -- use ListView. If, for example, each "lin
experiments in detecting fast onsets with Amplitude UGens
by julian.rohrhuber on 19 Dec'15 20:57 inA series of consecutive experiments (all results visualised as plots) that try to detect onsets in a noisy signal.
Radial loudness meter
by snappizz on 08 Jun'15 00:25 inShort-time loudness is represented by an outer arc, and long-term loudness is represented with a circular graph showing the loudness over the last 60s
Confetti3aX, John Conway's Game of Life; fast, Xenakis-inspired version
by henklass on 14 May'15 17:48 inJohn Conway's Game of Life, Xenakis-inspired version with lots of synths switched on by live cells. The slow, 1-bit-music version can be found at htt
Confetti 3a: Game of Life
by henklass on 14 May'15 17:38 inIt is relatively simple to convert Confetti3 ( http://sccode.org/1-4YU )to John Conway's Game of Life. You just need to change the rules and make sure
Confetti 3
by henklass on 14 May'15 17:33 inConfetti 3 converts random patterns of blocks to more or less structured images. Every block will adapt to the predominant color in its surroundings,
Graphic illustration of granular time-stretching
by jamshark70 on 26 Apr'15 09:39 inGraphically represents a small set of granular windows, with variable offset. Move the "ratio" slider, and you can see and hear time stretching.
reception: graphics instructional (1)tri-o emulation
by grirgz on 29 Mar'15 19:17 inI just saw this controller https://gaojiafeng.wordpress.com/2014/02/11/tri-o-2014/, not a bad idea, but no need to have real rotating discs ;) Adaptin
Cellular Automaton
by coreyker on 10 Mar'15 07:48 inA supercollider implementation of algorithmic composition using cellular automaton (please see: http://www.earslap.com/page/otomata.html for my origin
reception: fantastic (1)The Beasties
by henklass on 16 Jan'15 18:56 inA life simulator. Beasties are running across the screen, eating, finding a mate and eventually dying. Every event has its own sound.
reception: cool (1)awesome (1)Sound file position selector GUI
by grirgz on 23 Nov'14 20:47 inSometime you want to play a certain part of a sound file, but you must provide the Synthdef with the starting and ending buffer frame number. It's nic
Operator
by Alexander Lunt on 08 Nov'14 19:22 inA Synthesizer similar to the Ableton Operator: Four Oscillators can be modulated and manipulated in different ways. Just evaluate the whole Code at on
Spectrum and Spectrogram of a sound file
by jcc on 07 Nov'14 23:30 inCalculates and plots the spectrum at any position in a sound file (only reads one channel). Displays the spectrogram of a selected segment of a sound
reception: great and useful (1)