Search for «Prand»doc code in class tags
Wavetable Synthesis Patterns
by eli.fieldsteel on 05 Jun'19 23:22 inSome sketches with wavetable synthesis patterns developed in connection with SuperCollider Tutorial 23 on YouTube: https://youtu.be/8EK9sq_9gFI
Cavern_Class
by Scott L Simon on 18 Mar'19 12:46 inExperimental class - ambient cavern sounds (no effects yet). Class format is used here - needs to be saved as .sc file in the extensions and run with
Mad Traffic
by mr_rebop on 23 Jan'19 14:35 in"It's the lack of eye contact that makes us more idiots, to the point that convertible riders give less to escalation. Closed in the car, explain the
KickandBass
by Scott L Simon on 05 Jan'19 12:16 inAnother small GUI performance module. Builds on a 303 from the helpfiles with a few changes.
aurora borealis
by nicolaariutti on 27 Dec'18 14:50 inRandom synths selected from VarSaw, Pulse and WhiteNoise create a texture resambling brasses, woods and flutes. It reminds me Micheal Land "The Dig"
Wind Down: Track Creation Project
by pkirk on 29 Nov'18 22:41 inUse of Synthdefs, Pbinds, and Pspawner to create a unique track. This track was create for Bruno Ruviaro's course in Experimental Sound Design.
Granular Sampling demo [no GUI]
by Bruno Ruviaro on 17 Nov'18 01:34 inPlayBuf, granular sampling, Pbind, fork, TGrains
SynthDEFaults - Patterns Examples
by unknown on 14 Aug'18 02:00 inPatterns examples using SynthDEFaults library
Rate Player
by joehigham on 30 Jul'18 18:40 inThis is a player that I use for live work. It takes piano samples (or anything else I guess) and plays them in a rhythmic way that is also based on ch
SELFSTEP
by Alexander Zhagun-Linnik on 16 Mar'18 13:19 ina simple self-playing piece with generative patterning
looping buffer granuals
by blueprint on 15 Feb'18 11:47 inThis is a granular synth, much inspired by http://sccode.org/1-4WM It's distinct in that the SynthDef loops in a live recording buffer with a sligh
Spacey Synth example
by Bruno Ruviaro on 19 Jan'18 17:44 inExample reworked and extended from http://wiki.cs.princeton.edu/index.php/Example_5 It outputs MONO as it was designed for SCLOrk
supercollider implementation of padsynth algorithm.
by 56228375 on 13 Jan'18 12:22 inAn implementation of Paul Nasca Octavian's excellent PadSynth algorithm in supercollider, driven from patterns. This code is accompanied by a blog art
Scoring a movie with supercollider
by 56228375 on 12 Aug'17 11:34 inThis is the supercollider code used in the tutorial about creating a generative movie score with supercollider and blender. The tutorial itself is loc
forlorn brownian atmosphere
by david_morgan on 22 Jul'17 08:03 inRequires sc3-plugins: DFM1, Greyhole, JPverb
When The Saints Come Crawling Out
by walters on 20 Jul'17 18:07 inSubmission for WESU algorithmic music show.