Search for «Rand»doc code in class tags

Glitch Routine - Basis for 'Lost Among the Atoms' SuperCollider EP

by rumush on 11 Nov'15 13:45 in

Routine that randomly changes parameters of the glitch function. It is a basis for one of the tracks for 'Lost Among the Atoms' Noise/Glitch EP

random patterns

by grirgz on 11 Nov'15 13:12 in

this generate very diverse compositions, tweaking is easy and change a lot the sounds generated, adding better synthdef can improve further the sound.

Doppler Effect Composition

by rumush on 06 Nov'15 08:16 in

Almost finished composition based on Doppler Effect from 'Operators-Hypot' in the help file. It just needs a couple of finishing touches and a way to

Chaos Glitch SynthDef

by rumush on 14 Oct'15 11:51 in noise fm glitch experimental chaos

Another glitch SynthDef with a simple pattern to play it. You can achieve variety of textures with it. From simple tones to noise and wicked basses. H

Re: Dissonator with Steno

by julian.rohrhuber on 16 Jun'15 12:51 in effect code fork dissonant ring modulator psychoacoustic language

Here is a remix in the language Steno.

radio tunner and harmonica

by grirgz on 03 Feb'15 18:06 in

Maybe I should not post code which come directly from the SC documentation, but It's been years that I read this doc, I never listened to the code exa

Industrial bagpipe army

by wondersluyter on 17 Feb'14 18:44 in subtractive synthesis

Today's attempt at making something with a beat.. Gets interesting when you slow the tempo way down :) [https://soundcloud.com/sluyterrific/industria

Part-Aleatoric Sample Machine

by nathan on 01 Feb'14 12:26 in sampler aleatoric

This piece is a demonstration of the Part-Aleatoric Sample Machine, a project I am working on to explore possible interfaces between human and non-hum

Gravel

by alextiberiuskirk on 06 Nov'13 11:54 in filter grain bus brown noise

Where did I leave my keys?

by julian.rohrhuber on 01 Nov'13 18:05 in speculative multichannel crossing

Cross-tuning between multiple signal dimensions. The code is finished without listening.

Re: network of loosely connected nodes (now working)

by LFSaw on 21 Oct'13 14:30 in code fork synchronisation weak connection

Idea: network of loosely connected nodes. Each node has a dedicated pulse rate / phase. Inducing an irregular trigger signal influences the nodes to (

Subtractive Synth

by alextiberiuskirk on 23 Sep'13 13:52 in klank subtractive synthesis routine

Play around with {Rand(70, 21000)}!7 A simple example for the begginers... hope I can contribute to something =)

SuperCollider sending data to Processing

by Luigi Tamagnini on 09 Sep'13 10:57 in osc audiovisual processing

first in SC i analyse audio data with some useful UGens: Onsets, SendTrig and SendPeakRMS; this data is then polled back to de client and dispatched

blaplop

by grirgz on 09 Jul'13 15:37 in bass random

weiweiwei

by laichihsia on 26 Mar'13 12:18 in

// no comment //

Infinite rhythmic marimba clusters

by eli.fieldsteel on 04 Mar'13 13:24 in rhythmic relaxed endless clusters reverb spatialization mellow hypnotic marimba

Infinite reverberant rhythmic clusters with a marimba-like timbre.

reception: impressive (1)organic (1)neat (1)

spawnSynthGranulizer

by bateslewis on 28 Feb'13 05:46 in

spawnBufGranulizer

by bateslewis on 24 Feb'13 11:32 in

pattern based granulizer using Pspawn - a work in progress