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Re: Morphing Saw Bass
by grirgz on 14 Mar'16 22:29 inmy hobbit: adding random arrays of LFO everywhere (bonus: a glitch i don't know where it come from)
Morphing Saw Bass
by ecbeckmann on 13 Mar'16 11:45 inThis is a nice morphing saw bass, that uses multi-voice detuning and stereo expansion for a nice, wide feel, as well as a decaying low pass filter ove
In-App purchase
by grirgz on 11 Feb'16 18:46 inthe starting element of this track was the "piano" (named dru here) which is picking random notes from a scale then putting them at random time on a b
Binaural Beats Experiment
by axl99 on 06 Feb'16 15:44 inAn experimental setup to create files of binaural beats attuned to human brainwave frequencies.
Simple pattern-based beat slicer
by david_morgan on 24 Jan'16 22:00 inRevised: Made some improvements from previous submission. I hadn't really come across a simple self-contained example to use with patterns. Yo
GrainSin and Feedback
by rumush on 06 Jan'16 20:39 inA patch I made today that explores GrainSin with feedback with FreqShift and Allpass chain. Mess around with parameters, if you get something nice, le
Performance Unit - Buffers (part 2)
by rumush on 22 Dec'15 21:20 inA draft of performance setup I started working on some time ago. For now I've got simple MIDI controls and buffers that you can granularize. You can r
Chaos Ambient - Unfinished Piece
by rumush on 18 Nov'15 12:01 inA unfinished noise piece. Based on two chaotic UGens and some granularization.
Lost Among the Atoms - First Composition - Glitch/Ambient
by rumush on 16 Nov'15 20:44 inA composition for EP - Lost Among the Atoms
Pi sonification
by grirgz on 14 Nov'15 19:07 inIt take groups of 10 decimals from Pi and use each number as an index in arrays of patterns. If you are bored by pi, you can try other numbers
Glitch Routine - Basis for 'Lost Among the Atoms' SuperCollider EP
by rumush on 11 Nov'15 19:45 inRoutine that randomly changes parameters of the glitch function. It is a basis for one of the tracks for 'Lost Among the Atoms' Noise/Glitch EP
random patterns
by grirgz on 11 Nov'15 19:12 inthis generate very diverse compositions, tweaking is easy and change a lot the sounds generated, adding better synthdef can improve further the sound.
Doppler Effect Composition
by rumush on 06 Nov'15 14:16 inAlmost finished composition based on Doppler Effect from 'Operators-Hypot' in the help file. It just needs a couple of finishing touches and a way to
Chaos Glitch SynthDef
by rumush on 14 Oct'15 17:51 inAnother glitch SynthDef with a simple pattern to play it. You can achieve variety of textures with it. From simple tones to noise and wicked basses. H
Re: Re: the perfect frequencies
by grirgz on 13 Oct'15 22:42 inThat's why I love SC, I just randomly added code, and everytime something cool come from it! =)
Re: the perfect frequencies
by rumush on 12 Oct'15 22:08 inRandom texture generator based on 'the perfect frequencies' code with a simple routine to play it.