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Re: Morphing Saw Bass

by grirgz on 14 Mar'16 22:29 in bass code fork morphing sawtooth

my hobbit: adding random arrays of LFO everywhere (bonus: a glitch i don't know where it come from)

Carousel

by mjescobar on 14 Mar'16 05:21 in carnival themepark

Cool modulation synth and Pbind that gets a sound similar to that of a carousel at a carnival. Toy with the \dur and set to 1/2 and it gives a spookie

Morphing Saw Bass

by ecbeckmann on 13 Mar'16 11:45 in bass morphing sawtooth

This is a nice morphing saw bass, that uses multi-voice detuning and stereo expansion for a nice, wide feel, as well as a decaying low pass filter ove

Risset rhythm

by snappizz on 06 Mar'16 21:04 in rhythm risset shephard accelerando decelerando illusion

buffer playback with eternal accelerando rhythm

In-App purchase

by grirgz on 11 Feb'16 18:46 in

the starting element of this track was the "piano" (named dru here) which is picking random notes from a scale then putting them at random time on a b

Binaural Beats Experiment

by axl99 on 06 Feb'16 15:44 in experimental science

An experimental setup to create files of binaural beats attuned to human brainwave frequencies.

Simple pattern-based beat slicer

by david_morgan on 24 Jan'16 22:00 in beat slicer

Revised: Made some improvements from previous submission. I hadn't really come across a simple self-contained example to use with patterns. Yo

GrainSin and Feedback

by rumush on 06 Jan'16 20:39 in ambient noise experimental

A patch I made today that explores GrainSin with feedback with FreqShift and Allpass chain. Mess around with parameters, if you get something nice, le

Performance Unit - Buffers (part 2)

by rumush on 22 Dec'15 21:20 in noise

A draft of performance setup I started working on some time ago. For now I've got simple MIDI controls and buffers that you can granularize. You can r

SeekerHit

by Modanung on 29 Nov'15 02:54 in scifi soundeffect camp value bleep laser zap jetsons code fork hexon

Seekers are something you should avoid. I put this code through Rakarrack to get some samples for heXon. heXon is a FOSS dual stick arcade shooter a

Chaos Ambient - Unfinished Piece

by rumush on 18 Nov'15 12:01 in random chaos algorhitmic

A unfinished noise piece. Based on two chaotic UGens and some granularization.

Lost Among the Atoms - First Composition - Glitch/Ambient

by rumush on 16 Nov'15 20:44 in ambient glitch experimental composition

A composition for EP - Lost Among the Atoms

Pi sonification

by grirgz on 14 Nov'15 19:07 in code fork

It take groups of 10 decimals from Pi and use each number as an index in arrays of patterns. If you are bored by pi, you can try other numbers

Glitch Routine - Basis for 'Lost Among the Atoms' SuperCollider EP

by rumush on 11 Nov'15 19:45 in

Routine that randomly changes parameters of the glitch function. It is a basis for one of the tracks for 'Lost Among the Atoms' Noise/Glitch EP

random patterns

by grirgz on 11 Nov'15 19:12 in

this generate very diverse compositions, tweaking is easy and change a lot the sounds generated, adding better synthdef can improve further the sound.

Doppler Effect Composition

by rumush on 06 Nov'15 14:16 in

Almost finished composition based on Doppler Effect from 'Operators-Hypot' in the help file. It just needs a couple of finishing touches and a way to

Chaos Glitch SynthDef

by rumush on 14 Oct'15 17:51 in noise fm glitch experimental chaos

Another glitch SynthDef with a simple pattern to play it. You can achieve variety of textures with it. From simple tones to noise and wicked basses. H

Re: Re: the perfect frequencies

by grirgz on 13 Oct'15 22:42 in ambient code fork random

That's why I love SC, I just randomly added code, and everytime something cool come from it! =)

Re: the perfect frequencies

by rumush on 12 Oct'15 22:08 in ambient code fork random

Random texture generator based on 'the perfect frequencies' code with a simple routine to play it.

Pong

by dilots on 04 Oct'15 19:57 in games game pong phrygian

A basic implementation of pong.