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Squiggle squiggle

by 56228375 on 09 Aug'17 00:51 in osc visualization squiggle mousex mousey control signal parametric

A more extensive squiggle session. Construction is detailed in a blog post http://technogems.blogspot.be/2017/08/automating-squiggles-in-supercollider

Movie without images

by 56228375 on 25 Jul'17 00:06 in soundscape alienating

Requires supercollider 3.9dev. (But you probably can use older versions if your replace Done.freeSelf with number 2.) All sounds are synthesised - no

FFT additive oversampling (graphical demo of the sampling theorem)

by jamshark70 on 08 Jun'17 09:51 in gui theory fourier transform sampling theorem oversampling userview

I originally wrote this to demonstrate what sampled audio really represents -- that is, if a series of samples represents the one and only band-limite

Wave-like

by p.dupuis on 06 Jun'17 05:30 in nature noise ocean waves sound design

Some ocean sounds. Thanks to LFSaw and snappizz!

Double Oscer

by codepool on 27 Apr'17 22:12 in oscillator

Migration from the old SourceForge wiki.

Ceci N'est Pas Une Pipe

by codepool on 27 Apr'17 22:05 in live coding jitlib

Migration from the old SourceForge wiki.

Scgraph sound and vision part 2

by codepool on 27 Apr'17 22:01 in scgraph

Migration from the old SourceForge wiki.

bouncy-ball delay

by snappizz on 26 Feb'17 06:08 in effect delay bouncy ball

delay effect with accelerating echoes

granular AM synthesis

by 56228375 on 19 Feb'17 01:06 in gui patterns osc amplitude modulation granular synthesis visualization

My first composition that goes beyond tweaking documentation examples. It uses a kind of granular synthesis where each grain is a short AM synthesized

Basic Ableton Push control with Modality

by LFSaw on 29 Jan'17 20:07 in modality cookbook ableton push

Example on how to interface SuperCollider with Ableton Push via [Modality](http://modalityteam.github.io/) toolkit. (I only have the first version her

click clack toot // fm-grains

by _Lf0 on 19 Dec'16 00:12 in fm grains envelope modulation

/* clicks and ambience. click clack tooot..... partly loud clicks... i tried to practice granular synthesis but failed in the end to make

distortion wave

by Kian on 14 Dec'16 20:06 in distortion detune

Detune idea is from James Harkins.

~chaos2

by tiagmoraismorgado on 27 Nov'16 18:01 in

chaos gen modular function for modular pseudo ugen prototyping

by tiagmoraismorgado on 27 Nov'16 16:49 in

chaos gen modular function for modular pseudo ugen prototyping

LFDNoise Modular version

by tiagmoraismorgado on 27 Nov'16 16:09 in function lfdnoise pseudoclass prototyping

a draft of a modular function for LFDNoise sctochastically selection. i shall be turning this into a pseudo ugen, using high level classes abstraction

Cumulative Pulses

by henklass on 29 Oct'16 13:30 in cumulative pulses control signals palindrome

Cumulative pulses Imagine pulse-generators with different frequencies. Pulses are added together to generate control signals, e.g. for pitch, or may

Re: Launchpad Spiral

by grirgz on 21 May'16 20:07 in code fork

For the challenge, let's make the path algorithmically =)

Launchpad Spiral

by Schemawound on 18 May'16 19:41 in

Just a quick demo of making a spiral pattern on a Novation Launchpad Mini Visual of it here: https://www.instagram.com/p/BFjqSxCwF4J/?taken-by=sche

'Require' class for code importing

by whillas on 30 Dec'15 01:40 in code utility infrastructure reusable

Require files in your documents and they will be loaded in if they are one of the search paths. First looks relative to the current document then tho

Chaos Ambient - Unfinished Piece

by rumush on 18 Nov'15 12:01 in random chaos algorhitmic

A unfinished noise piece. Based on two chaotic UGens and some granularization.

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