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Sound Simulator's "Ryoji Ikeda Pure Data Tutorial" ported to SC

by gosub on 30 May'24 09:09 in ikeda ryojiikeda microsound puredata

Sound Simulator's "Ryoji Ikeda Pure Data Tutorial" ported to SC source: I only did the porting, kudo

Remap Channel Outputs

by Bernardo Barros on 27 May'24 09:12 in remap output channels

This code sets up a remapping system where input channels are mapped to output channels based on a predefined configuration. The remapping is done usi

XoX pattern helper

by gosub on 26 May'24 12:01 in pattern 303 808 xox

a simple helper function to write \dur patterns in a XoX style i.e. Pseq(~xox.("xxooxoxo") * 8/120, inf)

Far Enough

by iakamuri on 10 Apr'24 16:32 in composition score miniature

It is the first short composition, that I fully implemented in SuperCollider, it utilizes traditional synthesis techniques and feedback, exploring sco

Wavetable Builder with GUI

by txmod on 25 Feb'24 19:40 in gui wavetable

GUI-based app for building and saving single-cycle waveforms and wavetables. Uses either a mix of sine waves or an envelope of points connected by c

reception: useful (1)

Industrial Fantasia

by Soheil Zarrinpour on 17 Jan'24 09:36 in industrial fantasia

In the continuation of my inspiration drawn from unpitched sounds, I was on the path to discovering methods for fantasizing situations by incorporatin

Spectrogram of a sound file

by wondersluyter on 26 Aug'23 07:00 in visualization spectrogram

Generates an Image containing the spectrogram of a soundfile

Reverse reverb

by zecraum on 11 Jun'23 17:41 in reverb convolution reverse fft

Reverb reverb by Click Nilson based on impulse response convolution. Posted on the mailing list.

Using MultiSliderView to control the harmonics of a wavetable

by zecraum on 25 May'23 02:00 in gui wavetable harmonic series sinusoid

example by James McCartney extracted from the mailing list:

Space Game

by mjsyts on 20 Jul'22 15:47 in gui game arcade

Top-down space shooter for SuperCollider. It is probably too easy but (I think) it is still fun.

Galton Board Simulator

by Dindoléon on 10 Jul'22 18:50 in gui


by Δ on 10 Jul'22 01:21 in

Unomalia Ambient 2

by TatriX on 24 May'22 20:11 in ambient

Slightly dark ambient


by Marty Carlton on 02 Mar'22 00:02 in filter additive synthesis lfo computer keyboard isomorphic layout

This is just a different keyboard layout for the code I found called "Operator". Thank you Alexander Lunt, wherever you might be! I changed the weird

Animation of Simple Harmonic Motion

by eli.fieldsteel on 27 Feb'22 01:00 in gui animation simple harmonic motion spectrum

A GUI for animating summation of partials as simple harmonic motion, depicted as circular rotation correlated with a graph of amplitude vs. time.

reception: eyecandy (1)

music for airports inspired generative music

by infinite digits on 01 Dec'21 18:32 in ambient drone piano eno

this is a infinite generative song based on Eno's Music for Airports. I realize this could be split up into different SynthDef's and sequenced with


by Dindoléon on 12 Aug'21 11:14 in gui enveloppe

A personnal interpretation of enveloppe pictural representation.

Auditory Scene Analysis, a SuperCollider companion (Chapter 1)

by mjf352 on 28 Jul'21 01:36 in auditory scene analysis interactive tool auditory perception perception listening ears

This is an estimation of every audio-based experiment from "Auditory Scene Analysis, Chapter 1" in the form of SuperCollider code. The purpose is to p

Bjorklund Toy

by rinalka1227 on 21 Apr'21 17:01 in pluck bjorklund

Toy built to facilitate experimenting with Bjourklund to step through two different 'chords'. The "onChord" is used in some way for each Bjorklund hi

SCTweets - 140 Character - swiki repost

by zecraum on 08 Apr'21 05:42 in sctweet sctweets tweeter swiki

140 Character Examples A popular way to share SuperCollider code is to post it to the social n

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