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Re: Generating Graphics and Music From The Dragon Curve

by blueprint on 08 Mar'23 13:17 in code fork minimal generative graphics panola lsystem dragon

These are variations using lsystems I built for: https://anvaka.github.io/lsystem/ I've only changed the LSystem itself, not the note selections or

Re: sloth canons [Pattern Extension]

by tom.dugovic on 24 Apr'22 04:21 in code fork sloth canon

Save this as an extension and recompile class library. You can now use `Psloth([0,1,0], 10)`, for example, instead of declaring a new routine for each

Re: [improved] Gradually change TempoClock tempo [ accelerando / decelerando ] [extension]

by tom.dugovic on 13 Apr'22 02:50 in code fork tempo accelerando decelerando

This gradually changes the tempo of a TempoClock, each beat of a specified number of beats, and starting at the next bar. Personally, I was not a

Simple FM template with additive mixing of modulators

by LFSaw on 02 Mar'20 15:05 in fm code fork template

Template to create a 2x3 FM Synth. There are two independent FM synths, of type `car(mod1(mod2))`. all carriers and modulators are collected together

Re: circling transpositions

by Luka P. on 18 Feb'20 15:13 in code fork slow melodic melodies arpeggiato

some playing around with m/c/g-transpose in Pbind. this stops after it 2 repetitions, but it could start at the beginning and go on forever - just cha

Re: midified arpeggiator/auto-accompaniment using patterns

by elgiano on 11 Jan'20 18:03 in pattern arpeggio midi code fork arpeggiator autoaccompaniment

Re: Let me know if you have ideas for improvement! (code-wise or feature-wise) -> I used an object prototype to streamline the process of registering

Re: DWG sitar model

by 56228375 on 10 Aug'17 14:55 in guitar code fork instrument physical model plucked strings pluck sitar

fork of a sitar model by @snappizz... it sounds better to me although I have no idea how it's supposed to sound. Modifications are in the plucking (w

Re: 808-ish Cowbell

by p.dupuis on 07 Jun'17 03:00 in percussion code fork cowbell 808

Now with a little more stick.

Re: Granular electromaton variation

by Bruno Ruviaro on 01 Nov'16 04:47 in texture code fork microtiming rhythm grains granulator

A variation of Granular electromaton by William Mox Drossard

Quiz 4a #10

by IamSuperCollider on 15 Oct'16 22:00 in code fork musc115 scu quiz

Quiz 4a for MUSC 115, pp. 62-84 from Gentle Intro to SuperCollider.

outer beat

by Mason McCormack on 15 Oct'16 04:53 in code fork musc115 scu quiz

Quiz 4a for MUSC 115, pp. 62-84 from Gentle Intro to SuperCollider.

Re: Launchpad Spiral

by grirgz on 21 May'16 20:07 in code fork

For the challenge, let's make the path algorithmically =)

Re: Kalimba

by p.dupuis on 22 Apr'16 03:37 in code fork instrument pluck kalimba plucked

Here is a slightly thinner sounding version of snappizz's kalimba SynthDef. I added filtering on the SinOsc and on the PinkNoise. IMO it sounds better

Re: Morphing Saw Bass

by grirgz on 14 Mar'16 22:29 in bass code fork morphing sawtooth

my hobbit: adding random arrays of LFO everywhere (bonus: a glitch i don't know where it come from)

SplatterPillar

by Modanung on 03 Mar'16 16:00 in code fork sample hexon splatter

This is the sound a Klå pilot makes when he's being "uploaded". [[Video]](https://vimeo.com/157520969)

SeekerHit

by Modanung on 29 Nov'15 02:54 in scifi soundeffect camp value bleep laser zap jetsons code fork hexon

Seekers are something you should avoid. I put this code through Rakarrack to get some samples for heXon. heXon is a FOSS dual stick arcade shooter a

Pi sonification

by grirgz on 14 Nov'15 19:07 in code fork

It take groups of 10 decimals from Pi and use each number as an index in arrays of patterns. If you are bored by pi, you can try other numbers

Re: SCTweets

by rumush on 10 Nov'15 09:16 in tweets sctweets code fork

A collection of glitch functions inspired by nathanielvirgo's tweet - You've opened a new world to me :) You can find his function at the very top.

Re: Re: the perfect frequencies

by grirgz on 13 Oct'15 22:42 in ambient code fork random

That's why I love SC, I just randomly added code, and everytime something cool come from it! =)

Re: the perfect frequencies

by rumush on 12 Oct'15 22:08 in ambient code fork random

Random texture generator based on 'the perfect frequencies' code with a simple routine to play it.

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