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Spectrogram of a sound file

by wondersluyter on 26 Aug'23 07:00 in visualization spectrogram

Generates an Image containing the spectrogram of a soundfile

freeze playback

by LFSaw on 03 Jul'23 10:31 in playback jit freeze efx

Explore options to freeze playback of a sound file (a) by playhead movement (b) by FFT freeze

Convolution reverb and impulse responses

by zecraum on 12 Jun'23 02:42 in reverb convolution reverse ir fft impulse response reverse reverb realtime real time

Boilerplate code for creating and testing convolution reverb and impulse responses

Reverse reverb

by zecraum on 11 Jun'23 17:41 in reverb convolution reverse fft

Reverb reverb by Click Nilson based on impulse response convolution. Posted on the mailing list.

IP detector

by prko on 22 Oct'22 06:09 in ip ip detector

This code outputs an array consisting of local IPs (or an array with one local IP if there is only one) except “127.0.0.1”. It successfully detects

Space Game

by mjsyts on 20 Jul'22 15:47 in gui game arcade

Top-down space shooter for SuperCollider. It is probably too easy but (I think) it is still fun.

snake

by eli.fieldsteel on 28 Apr'21 06:35 in game snake arcade

a SuperCollider recreation of the the arcade game "snake"

reception: fun (1)

Simple GUI for WavesetsEvent

by IMF on 16 Jul'20 17:44 in gui granular synthesis wavesets wavesetsevent

A simple GUI for Waveset Synthesis. Requires WavesetsEvent, which should be placed in your SC extensions folder. Most of the code came from the includ

Paulstretch for SuperCollider

by jpdrecourt on 07 Apr'20 09:46 in ambient drone stretching

This is a port of the basic Paulstretch algorithm to SuperCollider (no onset detection). Mono version, for stereo, use 2 instances hard panned. The so

reception: thanks (1)

Visual gain reduction meter

by jpdrecourt on 15 Mar'20 18:21 in gui compression gain reduction visual osc

Simple visualisation of the gain reduction for effects like compression. It can be run in its own editor window and requires only minimal modification

SynthDEFaults - Patterns Examples

by unknown on 14 Aug'18 02:00 in percussion drums organ synthdef piano tradicional instrumens woodwind brass

Patterns examples using SynthDEFaults library

Looping sampler with crossfading

by coreyker on 16 May'16 10:56 in

Looping sampler with crossfading. Looping point and loop length can be adjusted. https://soundcloud.com/inlet/sc-160515-234815

reception: awesome (1)

Barry's Satan Maximizer

by snappizz on 29 Apr'16 03:44 in effect distortion harsh maximizer compressor satan

a replication of the legendary LADSPA plugin of the same name, originally written by steve harris. a compressor with a super fast attack which results

Risset rhythm

by snappizz on 06 Mar'16 21:04 in rhythm risset shephard accelerando decelerando illusion

buffer playback with eternal accelerando rhythm

Stutter tutorial

by snappizz on 01 Feb'16 06:27 in glitch tutorial stutter

Stutter effects grab a small segment of live audio and play it back. It is a popular effect in electronic music, independently invented and developed

reception: instructional (1)just to round out the examples (1)im posting a stutterlivelooper (1)

Graphic illustration of granular time-stretching

by jamshark70 on 26 Apr'15 09:39 in granular synthesis techniques pedagogy

Graphically represents a small set of granular windows, with variable offset. Move the "ratio" slider, and you can see and hear time stretching.

reception: graphics instructional (1)

Sound file position selector GUI

by grirgz on 23 Nov'14 20:47 in gui buffer utility dialog selection position frames

Sometime you want to play a certain part of a sound file, but you must provide the Synthdef with the starting and ending buffer frame number. It's nic

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