Search for «LPF»doc code in class tags

Notch Filter Experiment

by rumush on 10 Jan'16 10:37 in ambient noise random

A couple functions that explore stacking BRFs in series with PinkNoise as a source.

GrainSin and Feedback

by rumush on 06 Jan'16 20:39 in ambient noise experimental

A patch I made today that explores GrainSin with feedback with FreqShift and Allpass chain. Mess around with parameters, if you get something nice, le

Algorithmic Beats

by rumush on 04 Jan'16 21:19 in beats algorithm composition

A short experiment I did with Pdefs and Pwrand to make a trance-like track focuses on ever-chaning rhythms. I'll post an updated version tomorrow.

Feedback Ambient

by rumush on 14 Dec'15 17:21 in ambient feedback noise

Simple feedback Ndef that can produce variety of sounds by just changing two variables, freq and rt. Feel free to modify the code and let me know what

Rhythm Feedback

by rumush on 07 Dec'15 21:30 in

Ndef with feedback where the source gets seperated so it runs through three different effects with LFPulse as volume control. You can get some feedbac

DWG sitar model

by snappizz on 22 Sep'15 22:02 in guitar instrument physical model plucked strings pluck sitar

guhhh, lots of complication for not that much payoff. please fork if you have some ideas for how to improve this

Grain Freeze

by patrickryanmcminn on 21 Jul'15 18:43 in effect drone granular

SynthDef for capturing and holding incoming audio as a drone

Gates

by grirgz on 21 Jul'15 02:12 in bass noisy

Radial loudness meter

by snappizz on 08 Jun'15 00:25 in amplitude graphic visualization loudness

Short-time loudness is represented by an outer arc, and long-term loudness is represented with a circular graph showing the loudness over the last 60s

MCElectronique.sc

by brianlheim on 21 May'15 20:23 in random chaotic meta code generation automatic

MCElectronique.sc (Meta-Composer or Meta-Coder Electronique) is a tool for finding inspiration and humor in random but interesting output. Essentially

No Quarter pluck synth bass sound

by wondersluyter on 17 May'15 00:41 in bass synth pluck

In response to http://sound.stackexchange.com/questions/35138/help-me-make-a-patch-for-this-bass-stab-pluck Listen at http://ericsluyter.com/sounds

How to tempo-sync LFOs in Patterns across multiple instances of a Synth

by defaultxr on 12 Mar'15 05:42 in patterns sync lfo tempo

This code shows you how to tempo-sync the various oscillator types in SuperCollider. When you play the pattern, you should be able to hear that the ou

Operator

by Alexander Lunt on 08 Nov'14 19:22 in sound effects gui melody waves synth synthesis wave synthdef additive synthesis ring modulation synthesizer user interface window

A Synthesizer similar to the Ableton Operator: Four Oscillators can be modulated and manipulated in different ways. Just evaluate the whole Code at on

A simple drum machine

by coreyker on 17 Oct'14 11:13 in drums sequence

A simple drum machine, using synthetic (analog type) drum sounds. No SynthDef's were used, although this would be a good idea. The various "players" c

num1

by Devi Skanadze on 23 Sep'14 19:56 in ambient

303 emulation

by chriskiefer on 04 Sep'14 12:58 in analogue acid 303

This code does tb303 emulation, with analogue style sequencing.

Kaprekar

by henklass on 25 Aug'14 16:13 in arpeggio math kaprekars constant

Kaprekar Take any four-digit number except multiples of 1111. Sort the digits. Make numbers of the digits in ascending and in descending order. Repea

glitchySampler

by tigges-p on 12 Aug'14 20:32 in sampler glitch

Hey guys! I used this code on my first release and some people asked for a look on it. It's basically a PlayBuf UGen whose arguments are modulated t

beat grid

by vividsnow on 16 Jul'14 01:57 in rhythmic beat prototype metre grid

prototype of simple metre beat grid running on server w/ synced TempoBusClock

kick feedback

by grirgz on 12 Jul'14 23:39 in effect feedback kick

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