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Squiggle squiggle
by 56228375 on 09 Aug'17 00:51 inA more extensive squiggle session. Construction is detailed in a blog post http://technogems.blogspot.be/2017/08/automating-squiggles-in-supercollider
I need you
by 56228375 on 08 Aug'17 00:13 inIannis Xenakis begging us from the grave: "I need you! I need you! I need you!...". This code is based on an example from the Help documents that use
When The Saints Come Crawling Out
by walters on 20 Jul'17 18:07 inSubmission for WESU algorithmic music show.
Xiongnu bells
by badnumbersmusic on 10 Jun'17 09:17 inMakes a sort of melody out of detuned bell sounds.
lcode07synths.scd
by tedthetrumpet on 08 Mar'17 16:05 incollection of synths I'm using for livecoding as at 8/03/2017
click clack toot // fm-grains
by _Lf0 on 19 Dec'16 00:12 in/* clicks and ambience. click clack tooot..... partly loud clicks... i tried to practice granular synthesis but failed in the end to make
In Love - MUSC 115 Final
by ldavidson on 06 Dec'16 19:59 insamples: https://drive.google.com/open?id=0B4lYb-DVaMMLekk4Y0JiSlkwbGM https://soundcloud.com/lydia-davidson-919585173/in-love-musc-115-final
Easy side chain / side compression / gating
by rukano on 25 Nov'16 17:02 inQuick example how to use the Compander UGen for gating/side chaining
Pspawner demo
by Bruno Ruviaro on 11 Nov'16 20:23 inA short classroom demonstration of sequencing patterns with Pspawner
Cumulative Pulses
by henklass on 29 Oct'16 13:30 inCumulative pulses Imagine pulse-generators with different frequencies. Pulses are added together to generate control signals, e.g. for pitch, or may
Basic ScopeView example
by defaultxr on 12 Jul'16 05:30 inThis is a basic example of how to use ScopeView in your GUIs without having to include all the extra bells and whistles that Stethoscope includes.
Fragment IX
by coreyker on 05 May'16 16:57 inCode to reproduce this piece: https://frankchannel.bandcamp.com/track/fragment-ix
El Cubito de Chuito by Roy Fernando Guzmán, 3d Sound using Liminal Spatialization System.
by Roy F Guzmán on 06 Feb'16 09:45 inThis code is using Duty UGens in order to produce a SynthDefs to spatialize sound in 3d with out creating Classes.
Stutter tutorial
by snappizz on 01 Feb'16 06:27 inStutter effects grab a small segment of live audio and play it back. It is a popular effect in electronic music, independently invented and developed
reception: instructional (1)just to round out the examples (1)im posting a stutterlivelooper (1)Algorithmic Beats
by rumush on 04 Jan'16 21:19 inA short experiment I did with Pdefs and Pwrand to make a trance-like track focuses on ever-chaning rhythms. I'll post an updated version tomorrow.
Performance Unit - Buffers (part 2)
by rumush on 22 Dec'15 21:20 inA draft of performance setup I started working on some time ago. For now I've got simple MIDI controls and buffers that you can granularize. You can r