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Squiggle squiggle

by 56228375 on 09 Aug'17 00:51 in osc visualization squiggle mousex mousey control signal parametric

A more extensive squiggle session. Construction is detailed in a blog post http://technogems.blogspot.be/2017/08/automating-squiggles-in-supercollider

I need you

by 56228375 on 08 Aug'17 00:13 in xenakis squiggle gendy

Iannis Xenakis begging us from the grave: "I need you! I need you! I need you!...". This code is based on an example from the Help documents that use

When The Saints Come Crawling Out

by walters on 20 Jul'17 18:07 in percussive generative algorithmic

Submission for WESU algorithmic music show.

Xiongnu bells

by badnumbersmusic on 10 Jun'17 09:17 in bell

Makes a sort of melody out of detuned bell sounds.

loopr

by LFSaw on 05 Jun'17 17:23 in looper synthdef

variable length looping engine

reception: awesome (1)

Clock Difference

by codepool on 27 Apr'17 22:15 in synchronization clock timing

Migration from the old SourceForge wiki.

lcode07synths.scd

by tedthetrumpet on 08 Mar'17 16:05 in synths

collection of synths I'm using for livecoding as at 8/03/2017

click clack toot // fm-grains

by _Lf0 on 19 Dec'16 00:12 in fm grains envelope modulation

/* clicks and ambience. click clack tooot..... partly loud clicks... i tried to practice granular synthesis but failed in the end to make

In Love - MUSC 115 Final

by ldavidson on 06 Dec'16 19:59 in

samples: https://drive.google.com/open?id=0B4lYb-DVaMMLekk4Y0JiSlkwbGM https://soundcloud.com/lydia-davidson-919585173/in-love-musc-115-final

Easy side chain / side compression / gating

by rukano on 25 Nov'16 17:02 in pads kick gate compressor compression side chain sidechain

Quick example how to use the Compander UGen for gating/side chaining

Pspawner demo

by Bruno Ruviaro on 11 Nov'16 20:23 in

A short classroom demonstration of sequencing patterns with Pspawner

Cumulative Pulses

by henklass on 29 Oct'16 13:30 in cumulative pulses control signals palindrome

Cumulative pulses Imagine pulse-generators with different frequencies. Pulses are added together to generate control signals, e.g. for pitch, or may

Basic ScopeView example

by defaultxr on 12 Jul'16 05:30 in gui scope scopeview scopeout scopeout2

This is a basic example of how to use ScopeView in your GUIs without having to include all the extra bells and whistles that Stethoscope includes.

Fragment IX

by coreyker on 05 May'16 16:57 in drone bandcamp

Code to reproduce this piece: https://frankchannel.bandcamp.com/track/fragment-ix

El Cubito de Chuito by Roy Fernando Guzmán, 3d Sound using Liminal Spatialization System.

by Roy F Guzmán on 06 Feb'16 09:45 in 3d sound sound forms el cubito de chuito the cube

This code is using Duty UGens in order to produce a SynthDefs to spatialize sound in 3d with out creating Classes.

Stutter tutorial

by snappizz on 01 Feb'16 06:27 in glitch tutorial stutter

Stutter effects grab a small segment of live audio and play it back. It is a popular effect in electronic music, independently invented and developed

reception: instructional (1)just to round out the examples (1)im posting a stutterlivelooper (1)

Algorithmic Beats

by rumush on 04 Jan'16 21:19 in beats algorithm composition

A short experiment I did with Pdefs and Pwrand to make a trance-like track focuses on ever-chaning rhythms. I'll post an updated version tomorrow.

Performance Unit - Buffers (part 2)

by rumush on 22 Dec'15 21:20 in noise

A draft of performance setup I started working on some time ago. For now I've got simple MIDI controls and buffers that you can granularize. You can r

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