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Xiongnu bells
by badnumbersmusic on 10 Jun'17 09:17 inMakes a sort of melody out of detuned bell sounds.
lcode07synths.scd
by tedthetrumpet on 08 Mar'17 16:05 incollection of synths I'm using for livecoding as at 8/03/2017
click clack toot // fm-grains
by _Lf0 on 19 Dec'16 00:12 in/* clicks and ambience. click clack tooot..... partly loud clicks... i tried to practice granular synthesis but failed in the end to make
In Love - MUSC 115 Final
by ldavidson on 06 Dec'16 19:59 insamples: https://drive.google.com/open?id=0B4lYb-DVaMMLekk4Y0JiSlkwbGM https://soundcloud.com/lydia-davidson-919585173/in-love-musc-115-final
Easy side chain / side compression / gating
by rukano on 25 Nov'16 17:02 inQuick example how to use the Compander UGen for gating/side chaining
Pspawner demo
by Bruno Ruviaro on 11 Nov'16 20:23 inA short classroom demonstration of sequencing patterns with Pspawner
Cumulative Pulses
by henklass on 29 Oct'16 13:30 inCumulative pulses Imagine pulse-generators with different frequencies. Pulses are added together to generate control signals, e.g. for pitch, or may
Basic ScopeView example
by defaultxr on 12 Jul'16 05:30 inThis is a basic example of how to use ScopeView in your GUIs without having to include all the extra bells and whistles that Stethoscope includes.
Fragment IX
by coreyker on 05 May'16 16:57 inCode to reproduce this piece: https://frankchannel.bandcamp.com/track/fragment-ix
El Cubito de Chuito by Roy Fernando Guzmán, 3d Sound using Liminal Spatialization System.
by Roy F Guzmán on 06 Feb'16 09:45 inThis code is using Duty UGens in order to produce a SynthDefs to spatialize sound in 3d with out creating Classes.
Stutter tutorial
by snappizz on 01 Feb'16 06:27 inStutter effects grab a small segment of live audio and play it back. It is a popular effect in electronic music, independently invented and developed
reception: instructional (1)just to round out the examples (1)im posting a stutterlivelooper (1)Algorithmic Beats
by rumush on 04 Jan'16 21:19 inA short experiment I did with Pdefs and Pwrand to make a trance-like track focuses on ever-chaning rhythms. I'll post an updated version tomorrow.
Performance Unit - Buffers (part 2)
by rumush on 22 Dec'15 21:20 inA draft of performance setup I started working on some time ago. For now I've got simple MIDI controls and buffers that you can granularize. You can r
Pi sonification
by grirgz on 14 Nov'15 19:07 inIt take groups of 10 decimals from Pi and use each number as an index in arrays of patterns. If you are bored by pi, you can try other numbers
DWG sitar model
by snappizz on 22 Sep'15 22:02 inguhhh, lots of complication for not that much payoff. please fork if you have some ideas for how to improve this
Grain Freeze
by patrickryanmcminn on 21 Jul'15 18:43 inSynthDef for capturing and holding incoming audio as a drone