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SCGAZER version 1.0
by kergener on 25 Apr'20 14:34 inSC recreation of Møffenzeef Mødular Stargazer drone synthesizer
reception: drone (1)synth (1)modular (1)9/8 drum'n strings
by bernhard on 15 Apr'20 16:07 inAn experiment with euclidian patterns, sampled drums and synthesized strings. Inspired by middle eastern 9/8 rhythms. Replace the samples in the dicti
Paulstretch for SuperCollider
by jpdrecourt on 07 Apr'20 09:46 inThis is a port of the basic Paulstretch algorithm to SuperCollider (no onset detection). Mono version, for stereo, use 2 instances hard panned. The so
reception: thanks (1)Gaussian Cookiemonster
by bernhard on 31 Mar'20 16:25 inGrainsynth Sampler based on Example in the Documentation. Similar to cookiemonster v.1.1, with GaussTrig instead of randomized Impulse
Cookiemonster v.1.1
by bernhard on 31 Mar'20 16:04 inGrainsynth Sampler based on the Example in the Documentation. Better version of v.1.0.
Cookiemonster
by bernhard on 31 Mar'20 12:53 inGrainsynth Sampler based on the Example in the Documentation. I'd call it crumblesynthesis. "ME WANT COOKIE!!!"
Visual gain reduction meter
by jpdrecourt on 15 Mar'20 18:21 inSimple visualisation of the gain reduction for effects like compression. It can be run in its own editor window and requires only minimal modification
crude ringbuffer recording
by LFSaw on 03 Dec'19 19:08 inloop-record into two buffers with record-once control
panflute sampler
by nicolaariutti on 20 Oct'19 19:42 inA slightly modified version of my sampler (https://scsynth.org/t/sorting-list-of-dictionaries-by-keys/705, https://scsynth.org/t/dictionary-and-array-
Melodic, beat driven, evening synthesis.
by willschrimshaw on 05 Sep'19 13:25 inPosted at the request of Jonathan Reus. Melodic components generated with a simple fm based synth. A nice kick drum sound, some swirly noise and a
instant nostalgia with wow and flutter
by 56228375 on 31 Aug'19 15:22 inadd instant nostalgia to your music with a touch of wow and flutter link for the sample: https://drive.google.com/file/d/1qysrKqJ0S6Huub4mEKp2Gk8FJqq
GUI: Time-domain continuous vs sampled signals, and FFT representation
by jamshark70 on 14 Aug'19 05:32 inHere's a demo I cooked up for a synthesis theory class. Textbooks say that the Nyquist theorem proves there is one only one way to draw a band-limited
Wavetable Synthesis Patterns
by eli.fieldsteel on 05 Jun'19 23:22 inSome sketches with wavetable synthesis patterns developed in connection with SuperCollider Tutorial 23 on YouTube: https://youtu.be/8EK9sq_9gFI
Walsh-Hadamart transformations in supercollider
by 56228375 on 26 May'19 09:55 inThis code is accompanied by a blog article: https://technogems.blogspot.com/2019/05/walsh-hadamart-transformations-in.html . It's a straightforward im
Orchestral Sound texture v1
by nicolaariutti on 21 May'19 23:42 inI've used samples from the SSO (https://github.com/peastman/sso).
wavetable interpolation drone
by eli.fieldsteel on 28 Feb'19 07:06 inA lush drone using a waveshaping algorithm for interpolating between multiple wavetables. This code is based off of a similar code example by totalgee
KickandBass
by Scott L Simon on 05 Jan'19 12:16 inAnother small GUI performance module. Builds on a 303 from the helpfiles with a few changes.
IDMish modified. It is inspirated from the work of xffff.
by jerome.lapuyade.lahorgue on 18 Dec'18 13:57 inThis patch uses a SynthDef with Demand and triggered Ugens inside. The advantage of this rather using Pbind is the ability to play very speed rhythms
Micro-Rythms and micro-melodies with granular synthesis.
by jerome.lapuyade.lahorgue on 17 Dec'18 15:25 inIn order to not saturate the server, no OSC message is sent at each micro-times; I use Demand Ugens and I can get very speed rhythms.