Search for «BPF»doc code in class tags

Electricity

by DSastre on 22 Nov'12 17:06 in nature electricity

Hum and spark sounds. Based on pure data code from the book "Designing Sound" by Andy Farnell. (Chapter 39, Practical 16, Electricity)

reception: andy farnell (1)

SC Tweets collection

by andre on 11 Nov'12 00:01 in tweets

SC tweets collection from the SC symposium London 2012

Sine Wave ...?

by Fumiya Funatsu on 22 Jul'12 17:53 in

It sounds like Sine-Wave, but...

reception: cryptic (1)

Insects

by DSastre on 16 Jul'12 17:11 in nature lifeforms insects

Different insect sounds, including field crickets, a cicada and a housefly. Based on pure data code from the book "Designing Sound" by Andy Farnell.

reception: natural (1)educational (2)awesome (1)

Star Trek transporter

by DSastre on 15 Jul'12 17:50 in scifi fm space star trek

based on pure data code from the book "Designing Sound" by Andy Farnell. (Chapter 56, Practical 33, Transporter)

reception: educational (1)realistic (1)space (2)awesome (1)star trek (1)

sctweets by redFrik

by Fredrik Olofsson on 10 Jul'12 22:56 in tweets

my collection of tweets. see http://twitter.com/redFrik updated 130513 with tweet0110-0136 updated 131125 with tweet0137-0167 updated 131128 with

reception: tweet (1)awesome (1)collection (2)rukanofan (1)inspiration (1)

sctweets by rukano

by rukano on 10 Jul'12 16:01 in tweets

Still trying to find more so I can have a collection of all my tweets here

reception: awesome (1)collection (2)redfrikfan (1)inspiration (1)

Needs more cowbell

by rukano on 10 Jun'12 01:16 in lofi cowbell instrument retro

It's always good to have a cowbell recipe, in case someone says "needs more cowbell" now you can give them cowbell.

bin-aural revolve

by vividsnow on 07 Jun'12 03:44 in noise sketch experimental background

some sound exploring - [soundcloud](http://soundcloud.com/vividsnow/bin-aural-revolve)

reception: educational (1)realisticsounding (1)industrial (1)

Synchronous control bus visualizer using the shared memory interface

by rukano on 29 May'12 00:53 in synchronization control bus audiovisual animated user interface

Messing around with Control buses and later Control Ndefs and using getSynchronous to use the exact value of the UGen in the draw function. Extra: yo

oenci

by vividsnow on 23 May'12 22:20 in rhythmic experimental random endless

example outputs at [soundcloud](http://soundcloud.com/vividsnow/oenci)

Ocean of Bass

by computer.music.neix on 23 May'12 10:40 in noise waves beach

Electronic Waves in the beach

Kepler 22-b atmosphere

by vividsnow on 04 May'12 16:08 in noise wind endless

wind whirls

bufferdisplay

by redFrik on 10 Feb'12 18:53 in graphic

works with both qt and cocoa. i get a steady 60fps on my machine. try lowering 'l= 1024' at the top if it's too heavy on your cpu.

reception: useful (1)awesome (1)timesink (1)

mission 8

by grirgz on 26 Sep'11 19:25 in

This is one of the first piece of code I written when i began to learn SC (precisely, the piece number 8)

strange place

by vividsnow on 20 Sep'11 13:56 in scifi sketch experimental

Just experimental sketch of somewhere audio background. p.s. some random variations on each run.

SCTweets

by nathanielvirgo on 26 Aug'11 15:05 in tweets sctweets

A hopefully more-or-less comprehensive collection of all the sctweets I've posted to http://twitter.com/headcube

reception: educational (2)nice (1)impressive (1)

Radiophoni

by nathanielvirgo on 26 Aug'11 14:07 in feedback sound effects frequency shift sci fi

Putting FreqShift in a feedback loop to produce sound effects in the style of the BBC Radiophonic Workshop. Requires Feedback quark.

It's more fun to compute this snare

by 38nonprivate on 25 Aug'11 13:19 in kraftwerk percussion snare electro

An attempt to replicate the snare from "It's More Fun To Compute" by, err... somebody please remind me. As usual, it's close but no cigar. Nano chan

reception: nice (1)

Vinyl Pops and Crackles

by eli.fieldsteel on 15 Aug'11 01:42 in ambient noise emulation

old school noise from needle on vinyl

1 2 3 4 5 6 7 8