«Motors» by DSastre
on 22 Nov'12 17:12 inbased on pure data code from the book "Designing Sound" by Andy Farnell. (Chapter 44, Practical 21, Motors)
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//Fig 44.5: Motor //Contains the subpatches shown in fig 44.2, 44.3, 44.4 and 44.6. ( { | // arguments range: 0.0 - 1.0 runtime = 0.2, statorLevel = 0.7, brushLevel = 0.9, rotorLevel = 0.6, maxSpeed = 0.3, volume = 0.5, tubeRes = 0.2 | var motorEnv, motorEnv1, motorEnv2, motor, rotor, drive, stator, resonance; // fig 44.2: Speed Control Envelope motorEnv = (Line.ar(0,1,runtime * 20, doneAction:2)) * 2; motorEnv1 = (1 - motorEnv.min(1)).pow(6); // fast growing curve motorEnv2 = motorEnv.max(1) - 1; // linear decay motorEnv = (motorEnv1 + motorEnv2) * (-1) + 1; drive = motorEnv * (maxSpeed * (-2000)); drive = LFSaw.ar(drive, 1, 0.5, 0.5); // fig 44.3: Rotor rotor = WhiteNoise.ar; rotor = BPF.ar(rotor, 4000, 1.reciprocal) * brushLevel; rotor = (rotor + (rotorLevel * 0.2)) * drive.pow(4); // fig 44.4: Stator stator = (Wrap.ar(drive * 2) * 2pi).cos; // notice the difference in SC between (stator * stator) and stator.pow(2) // to achieve the desired sound result from the book, use (stator * stator) // stator = stator.pow(2) + 1; // equals stator ** 2 + 1; stator = (stator * stator) + 1; stator = (1 / stator - 0.5) * statorLevel; // fig 44.6: FM body resonance resonance = SinOsc.ar(178) * drive + motorEnv; resonance = (resonance * 2pi).cos; resonance = (resonance - OnePole.ar(resonance, exp(-2pi * (180 * SampleDur.ir)))); resonance = (resonance - OnePole.ar(resonance, exp(-2pi * (180 * SampleDur.ir)))); resonance = resonance * tubeRes; motor = motorEnv * (rotor + stator + resonance); motor = (motor * volume).dup; }.play ) // code also available here: // http://en.wikibooks.org/wiki/Designing_Sound_in_SuperCollider/Motors
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