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Basic ScopeView example

by defaultxr on 12 Jul'16 05:30 in gui scope scopeview scopeout scopeout2

This is a basic example of how to use ScopeView in your GUIs without having to include all the extra bells and whistles that Stethoscope includes.

Fragment IX

by coreyker on 05 May'16 16:57 in drone bandcamp

Code to reproduce this piece: https://frankchannel.bandcamp.com/track/fragment-ix

Hymn #15 - generative melody by array rewriting

by madamdata on 19 Apr'16 20:22 in algorithmic

This composition uses a task to read an array of durations and pitches. Every certain number of cycles, the functions scrambRand and octRand are calle

Simple Frequency Modulation SynthDef

by deusofnull on 12 Apr'16 01:37 in fm beginner frequency_modulation

This is a very basic example, I know, but I found it was hard to find basic synthdefs when I was getting started. input args are mostly self expl

Apocalyptic Visions

by Akash Kumar on 15 Mar'16 06:47 in visions

For my MUSC-115 Final. I decided that I would try to remake all that I could from Visions (my first song that I produced). It was a challenge to get t

Binaural Beats Experiment

by axl99 on 06 Feb'16 15:44 in experimental science

An experimental setup to create files of binaural beats attuned to human brainwave frequencies.

El Cubito de Chuito by Roy Fernando Guzmán, 3d Sound using Liminal Spatialization System.

by Roy F Guzmán on 06 Feb'16 09:45 in 3d sound sound forms el cubito de chuito the cube

This code is using Duty UGens in order to produce a SynthDefs to spatialize sound in 3d with out creating Classes.

Pong

by dilots on 04 Oct'15 19:57 in games game pong phrygian

A basic implementation of pong.

DWG sitar model

by snappizz on 22 Sep'15 22:02 in guitar instrument physical model plucked strings pluck sitar

guhhh, lots of complication for not that much payoff. please fork if you have some ideas for how to improve this

Grain Freeze

by patrickryanmcminn on 21 Jul'15 18:43 in effect drone granular

SynthDef for capturing and holding incoming audio as a drone

Radial loudness meter

by snappizz on 08 Jun'15 00:25 in amplitude graphic visualization loudness

Short-time loudness is represented by an outer arc, and long-term loudness is represented with a circular graph showing the loudness over the last 60s

Modanung - Return of the King

by Modanung on 05 Jun'15 00:47 in guitar code fork plucked strings

The final version had a preverb added to it in Audacity. It can be found here: https://modanung.bandcamp.com/track/return-of-the-king

Confetti3aX, John Conway's Game of Life; fast, Xenakis-inspired version

by henklass on 14 May'15 17:48 in graphic random xenakis conways game of life

John Conway's Game of Life, Xenakis-inspired version with lots of synths switched on by live cells. The slow, 1-bit-music version can be found at htt

Confetti 3a: Game of Life

by henklass on 14 May'15 17:38 in random graphics 1bit music conways game of life

It is relatively simple to convert Confetti3 ( http://sccode.org/1-4YU )to John Conway's Game of Life. You just need to change the rules and make sure

Confetti 3

by henklass on 14 May'15 17:33 in random graphics 1bit music

Confetti 3 converts random patterns of blocks to more or less structured images. Every block will adapt to the predominant color in its surroundings,

Graphic illustration of granular time-stretching

by jamshark70 on 26 Apr'15 09:39 in granular synthesis techniques pedagogy

Graphically represents a small set of granular windows, with variable offset. Move the "ratio" slider, and you can see and hear time stretching.

reception: graphics instructional (1)

I-Ching Sequencer/Synth (King Wen Sequence) - 1

by ken_brant on 01 Apr'15 07:14 in time iching i ching mckenna terence mckenna complexwave complex wave king wen sequence king wen

Sequencer/synthesizer using the complex wave-form of time; formulated from the King Wen sequence of the I-Ching using the model proposed in the Time-W

Cellular Automaton

by coreyker on 10 Mar'15 07:48 in gui algorithmic cellular automaton

A supercollider implementation of algorithmic composition using cellular automaton (please see: http://www.earslap.com/page/otomata.html for my origin

reception: fantastic (1)

MoaningDialogue Synth

by Manolis on 17 Feb'15 01:17 in simple moaning dialogue frog

One of the first synths I made. A frog-like sounding synth, with a dialogue between the left and the right channel. I've also notated some simple tw

The Beasties

by henklass on 16 Jan'15 18:56 in science life simulator

A life simulator. Beasties are running across the screen, eating, finding a mate and eventually dying. Every event has its own sound.

reception: cool (1)awesome (1)
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