Search for «Impulse»doc code in class tags
Assignment #1
by hwright on 08 Nov'16 09:02 inhttps://soundcloud.com/user-665612115/db-assignment-1-musc115
Colby moeller 115 pluck
by cmoeller on 08 Nov'16 08:01 inhttps://soundcloud.com/user-52183734/sc-1707302
"The Hills" - The Weeknd
by melliott on 03 Nov'16 07:20 inThis is a cover of a song by Abel Tesfaye titled "The Hills" done in SuperCollider. You can find the original here. WARNING: VIDEO IS SOMEWHAT GRA
Re: Granular electromaton variation
by Bruno Ruviaro on 01 Nov'16 04:47 inA variation of Granular electromaton by William Mox Drossard
vowel pads
by LFSaw on 12 Jun'16 01:20 invery simple but soothing vowel pads. requires the Vowel quark.
etude wild LC
by LFSaw on 23 May'16 10:33 inend version of the live coding session [etude wild LC](https://lfsaw.bandcamp.com/track/etude-wild-lc), an experimentation around the theme of [sonic
SplatterPillar
by Modanung on 03 Mar'16 16:00 inThis is the sound a Klå pilot makes when he's being "uploaded". [[Video]](https://vimeo.com/157520969)
Stutter tutorial
by snappizz on 01 Feb'16 06:27 inStutter effects grab a small segment of live audio and play it back. It is a popular effect in electronic music, independently invented and developed
reception: instructional (1)just to round out the examples (1)im posting a stutterlivelooper (1)GrainSin and Feedback
by rumush on 06 Jan'16 20:39 inA patch I made today that explores GrainSin with feedback with FreqShift and Allpass chain. Mess around with parameters, if you get something nice, le
Algorithmic Beats
by rumush on 04 Jan'16 21:19 inA short experiment I did with Pdefs and Pwrand to make a trance-like track focuses on ever-chaning rhythms. I'll post an updated version tomorrow.
Performance Unit - Buffers (part 2)
by rumush on 22 Dec'15 21:20 inA draft of performance setup I started working on some time ago. For now I've got simple MIDI controls and buffers that you can granularize. You can r
Feedback Ambient
by rumush on 14 Dec'15 17:21 inSimple feedback Ndef that can produce variety of sounds by just changing two variables, freq and rt. Feel free to modify the code and let me know what
Hats and Noise
by rumush on 26 Nov'15 20:42 inA couple of rhythmic noise generating functions. All based on the top one.
Chaos Ambient - Unfinished Piece
by rumush on 18 Nov'15 12:01 inA unfinished noise piece. Based on two chaotic UGens and some granularization.
Lost Among the Atoms - First Composition - Glitch/Ambient
by rumush on 16 Nov'15 20:44 inA composition for EP - Lost Among the Atoms
Glitch Routine - Basis for 'Lost Among the Atoms' SuperCollider EP
by rumush on 11 Nov'15 19:45 inRoutine that randomly changes parameters of the glitch function. It is a basis for one of the tracks for 'Lost Among the Atoms' Noise/Glitch EP
Re: SCTweets
by rumush on 10 Nov'15 09:16 inA collection of glitch functions inspired by nathanielvirgo's tweet - You've opened a new world to me :) You can find his function at the very top.
Chaos Glitch SynthDef
by rumush on 14 Oct'15 17:51 inAnother glitch SynthDef with a simple pattern to play it. You can achieve variety of textures with it. From simple tones to noise and wicked basses. H
Semi-Random Glitch SynthDef
by rumush on 09 Oct'15 21:27 inIt is a simple SynthDef I made after having a look at Hasher UGen with a pattern to play it. It creates nice and varied glitch sounds.