«A1 - Heldt» by unknown

on 08 Nov'16 14:27 in

I wanted to keep the snare and hats but write different rhythms. After that I used "glissf" to create more of a moving bass sound out of the kick. I then edited the Pbind of the plucks to make the first one sound more like a muted and strummed string, and the second one to sound like a muted xylophone or even the strings of a guitar after the neck where the tuning pegs are.

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(

SynthDef("hihat", {arg out = 0, amp = 0.5, att = 0.005, rel = 0.2, ffreq = 4000, pan = 0;
	var env, snd;
	env = Env.perc(att, rel, amp).kr(doneAction: 2);
	snd = WhiteNoise.ar;
	snd = HPF.ar(in: snd, freq: ffreq, mul: env);
	Out.ar(out, Pan2.ar(snd, pan));
}).add;

SynthDef("snare", {arg out = 0, amp = 0.1, sinfreq = 200, att = 0.01, rel = 0.2, ffreq = 2000, pan = 0;
	var env, snd1, snd2, sum;
	env = Env.perc(att, rel, amp).kr(doneAction: 2);
	snd1 = HPF.ar(
		in: WhiteNoise.ar,
		freq: ffreq,
		mul: env
	);
	snd2 = SinOsc.ar(freq: sinfreq, mul: env);
	sum = snd1 + snd2;
	Out.ar(out, Pan2.ar(sum, pan));
}).add;

SynthDef("kick", {arg out = 0, amp = 0.3, sinfreq = 40, glissf = 0.9, att = 0.01, rel = 0.5, pan = 0;
	var env, snd, ramp;
	env = Env.perc(att, rel, amp).kr(doneAction: 2);
	ramp = XLine.kr(
		start: sinfreq,
		end: sinfreq * glissf,
		dur: rel
	);
	snd = SinOsc.ar(freq: ramp, mul: env);
	snd = Pan2.ar(snd, pan);
	Out.ar(out, snd);
}).add;



SynthDef("plucking", {arg amp = 0.1, freq = 440, decay = 3, dampen = 0.1;

var env, snd;
env = Env.linen(0, decay, 0).kr(doneAction: 2);
snd = Pluck.ar(
        in: WhiteNoise.ar(amp),
        trig: Impulse.kr(0),
        maxdelaytime: 0.1,
        delaytime: freq.reciprocal,
        decaytime: decay,
        coef: dampen);
    Out.ar(0, [snd, snd]);
}).add;

SynthDef("secondpluck", {arg amp = 0.1, freq = 440, decay = 3, dampen = 0.1;

var env, snd;
env = Env.linen(0, decay, 0).kr(doneAction: 2);
snd = Pluck.ar(
        in: WhiteNoise.ar(amp),
        trig: Impulse.kr(0),
        maxdelaytime: 0.1,
        delaytime: freq.reciprocal,
        decaytime: decay,
        coef: dampen);
    Out.ar(0, [snd, snd]);
}).add;

)


(


~p1=Pbind(
	\instrument, "hihat",
	\dur, Pseq([(1/2), (1/2), (1/2), (1/4), (1/4)], inf),
	\att, 0.01,
	\rel, 0.1,
	\ffreq, 11000,
	\pan, 0,
	\amp, 0.3
);

~p2 = Pbind(
	\instrument, "snare",
	\dur, Pseq([Rest(1/2), 1/2, Rest(1/2), (1/4), (1/4)], inf),
	\att, 0.01,
	\rel, 0.1,
	\sinfreq, 180,
	\ffreq, 1000,
	\amp, 0.9

);

~p3= Pbind(
	\instrument, "kick",
	\dur, (1/4),
	\att, 0.1,
	\rel, 0.5,
	\sinfreq, 100,
	\glissf, Pseq([0.5,1,0.5,0.25], inf),
	\amp, 2,
);


~p4 =
Pbind(
    \instrument, "plucking",
	\mtranspose, [7,0,14],
	\amp, Prand([0.8,0.75,0.65],inf),
	\decay, 4,
	\dampen, 0.9,
	\phase, 0.5,
	\glissf, Prand([0.1, 0.2, 0.3, 0.4],inf),
	\dur, Prand([0.25, 0.25, 0.125, 0.125], inf)
);

	~p5 =
Pbind(
    \instrument, "secondpluck",
	\degree, Pseq([5, 7, 11, 15, 6, 9], inf),
	\mtranspose, [14,21],
    \amp, Pwhite(0.3, 0.6),
    \decay, Pseq([1, 2, 3, 4, 3, 1], inf),
    \dampen, Pseq([0.15, 0.05, 0.02], inf),
	\glissf, [-0.5, -0.8, -0.9],
    \dur, Prand([0.5, 0.75, 1, 1, 0.5, 1, 0.5], inf)
		);
);

//4.wait;




(
{

4.wait;
	~p1.play;
	2.wait;
	~p2.play;
	4.wait;
	~p3.play;
	4.wait;
	~p4.play;
	8.wait;

	~p5.play;






}.fork
)
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