Search for «EnvGen»doc code in class tags

No Quarter pluck synth bass sound

by wondersluyter on 17 May'15 00:41 in bass synth pluck

In response to http://sound.stackexchange.com/questions/35138/help-me-make-a-patch-for-this-bass-stab-pluck Listen at http://ericsluyter.com/sounds

Detuned Synth Pad

by coreyker on 13 May'15 22:56 in synth pad sound design

A SuperCollider implementation of the synth sound described here: "http://www.attackmagazine.com/technique/synth-secrets/detuned-pad/"

Cellular Automaton

by coreyker on 10 Mar'15 07:48 in gui algorithmic cellular automaton

A supercollider implementation of algorithmic composition using cellular automaton (please see: http://www.earslap.com/page/otomata.html for my origin

reception: fantastic (1)

Fun with typos

by tomasebrennan on 04 Feb'15 23:34 in glitch

I accidentally set the freqscale of a Klank to 0. What resulted was a surprisingly varied and dynamic bit of glitch. The joy of typos in SC :)

radio tunner and harmonica

by grirgz on 04 Feb'15 00:06 in

Maybe I should not post code which come directly from the SC documentation, but It's been years that I read this doc, I never listened to the code exa

The Beasties

by henklass on 16 Jan'15 18:56 in science life simulator

A life simulator. Beasties are running across the screen, eating, finding a mate and eventually dying. Every event has its own sound.

reception: cool (1)awesome (1)

sandlizard

by grirgz on 29 Dec'14 21:31 in pad lizard church

reception: complex (1)awesome (2)

Makam_tester

by mahatGma on 16 Dec'14 23:39 in maqam music trainer

Generative jazz

by Devi Skanadze on 24 Nov'14 10:51 in jazz algorithm rythm generative morse euclidean thue

download drum loop: https://www.dropbox.com/s/6yyrm7ivwqmxbdi/jloop2.wav?dl=0

Operator

by Alexander Lunt on 08 Nov'14 19:22 in sound effects gui melody waves synth synthesis wave synthdef additive synthesis ring modulation synthesizer user interface window

A Synthesizer similar to the Ableton Operator: Four Oscillators can be modulated and manipulated in different ways. Just evaluate the whole Code at on

Spectrum and Spectrogram of a sound file

by jcc on 07 Nov'14 23:30 in spectrum spectrogram

Calculates and plots the spectrum at any position in a sound file (only reads one channel). Displays the spectrogram of a selected segment of a sound

reception: great and useful (1)

mpd18UseCase -- FRP style

by LFSaw on 03 Nov'14 17:40 in mpd18 modalitycookbook

Example Modality implementation for the MPD18 [usecase](https://github.com/ModalityTeam/ModalityStuff/blob/master/cookbook/mpd18UseCase/mpd18UseCas

Avant Garde - Assignment 4: Algorithmic Harp (Pluck) [musc-9-pluck]

by Jonathan Coon on 30 Oct'14 08:46 in pattern electronic patterns supercollider code synth synthesis harp algorithmic music computer musc9pluck pluck synthesizer

This track was created entirely out of one "pluck" synth in SuperCollider that I manipulated to obtain many interesting sounds. The piece was also arr

In Divisions - Midterm: Plunderphonics with Granular Sampling (musc-9-plunderphonics)

by Jonathan Coon on 30 Oct'14 08:40 in electronic supercollider code granular granular synthesis sampling granular sampling musc9plunderphonics underoath ardour plunderphonics music computer

This track was created using SuperCollider and using granular sampling. The sampled track is In Division (Toxic Avenger Remix) by Underoath. The sampl

Simple Harmonic Motion

by rukano on 28 Oct'14 15:44 in sine sinewaves simple harmonic motion

Was just trying to reproduce the simple harmonic motion videos i've been watching. I think this is a compact and yet flexible way where you are able t

distobass

by grirgz on 23 Oct'14 21:41 in bass distortion

A simple drum machine

by coreyker on 17 Oct'14 11:13 in drums sequence

A simple drum machine, using synthetic (analog type) drum sounds. No SynthDef's were used, although this would be a good idea. The various "players" c

num1

by Devi Skanadze on 23 Sep'14 19:56 in ambient

mousetheremin

by justinwenloyang on 05 Sep'14 11:01 in

Simple mouse theremin for Designing Digital Music and Interaction