Search for «Decay»doc code in class tags

Nostalgic Memory

by po on 19 Sep'25 06:40 in

warm ambient textures with filtered voices, analog-style processing, and evolving pads reminiscent of Boards of Canada

Cinematic Polyrhythmic Bass Evolution

by po on 19 Sep'25 06:21 in

autechre-inspired polyrhythmic composition with irregular patterns, granular synthesis, and algo-sequences evolving over 60s

Re: Semi-Random Glitch SynthDef

by chuzoup on 03 Jan'25 07:37 in pattern code fork glitch experimental random

根據 Semi-Random Glitch SynthDef 的 code 進行一些微小的改動,隨意更換 `sig` 中的來源波形總是會有意想不到的效果。 --- With some minor changes to the code of "Semi-Random Glitch Syn

Reverse reverb

by zecraum on 11 Jun'23 17:41 in reverb convolution reverse fft

Reverb reverb by Click Nilson based on impulse response convolution. Posted on the mailing list.

SCTweets - 140 Character - swiki repost

by zecraum on 08 Apr'21 05:42 in sctweet sctweets tweeter swiki

140 Character Examples https://swiki.hfbk-hamburg.de/MusicTechnology/899 A popular way to share SuperCollider code is to post it to the social n

SpacePan - A Spatial Audio Environment

by audioholic on 07 Nov'20 18:40 in gui spatialization multichannel spatial audio

This is a basic spatial audio tool using source oriented vector based delay and amplitude panning as well as basic room simulation. This code was

Melodic, beat driven, evening synthesis.

by willschrimshaw on 05 Sep'19 13:25 in fm synthesis kick drum melodic

Posted at the request of Jonathan Reus. Melodic components generated with a simple fm based synth. A nice kick drum sound, some swirly noise and a

Basic Feedback Delay Network SynthDef

by michaeldzjap on 18 Jul'19 18:40 in feedback delay reverb resonator feedback delay network fdn

Example of a basic feedback delay network or FDN of order 8. Requires the MathLib quark. Use the scale argument to increase / decrease the delay time

Filter Explorer @ 1000 Hz of the Cutoff Frequency (Centre Frequency)

by prko on 22 Apr'18 01:44 in filters

Special Thanks to Russell Johnston who gave an excellent solution to MouseLeaveAction issue via the sc-users list! Thanks to Fredrik Olofsson who men

Diplopterys Cabrerana

by blaz.pavlica on 17 Sep'17 12:00 in

This is the code used for the first song on my album Blaž Pavlica - Virtual Entheogen https://zvocniprepihi.bandcamp.com/album/bla-pavlica-virtual-

Movie without images

by 56228375 on 25 Jul'17 00:06 in soundscape alienating

Requires supercollider 3.9dev. (But you probably can use older versions if your replace Done.freeSelf with number 2.) All sounds are synthesised - no

Gabun/Bavaria

by codepool on 27 Apr'17 22:10 in beng mouth harp

Migration from the old SourceForge wiki.

Ambience Maker

by LFSaw on 14 Mar'17 21:58 in rain noise ambience background wind snow room tone hiss

Create (atm. constant) wind and rain. Infinite possibilities! Easily expandable! A breeze!

115 Final

by kkomers on 06 Dec'16 20:53 in

Rough Draft Final

by kkomers on 01 Dec'16 22:09 in

scritch scratch (tweet)

by snappizz on 07 Aug'16 23:03 in sctweet

sc3plugins required

SplatterPillar

by Modanung on 03 Mar'16 16:00 in code fork sample hexon splatter

This is the sound a Klå pilot makes when he's being "uploaded". [[Video]](https://vimeo.com/157520969)

Algorithmic Beats

by rumush on 04 Jan'16 21:19 in beats algorithm composition

A short experiment I did with Pdefs and Pwrand to make a trance-like track focuses on ever-chaning rhythms. I'll post an updated version tomorrow.

Feedback Ambient

by rumush on 14 Dec'15 17:21 in ambient feedback noise

Simple feedback Ndef that can produce variety of sounds by just changing two variables, freq and rt. Feel free to modify the code and let me know what

Hats and Noise

by rumush on 26 Nov'15 20:42 in noise random

A couple of rhythmic noise generating functions. All based on the top one.

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