«Nostalgic Memory» by po
on 19 Sep'25 06:40 inwarm ambient textures with filtered voices, analog-style processing, and evolving pads reminiscent of Boards of Canada
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SynthDef("task_efef68ae-1aef-4dc3-9bc3-274765c62cb1", {
arg out=0, gate=1, freq=220, amp=0.3, tempo=1.0;
var env, warmPad, vocalSim, tapeSat, analogFilt, wobble, pan, sig, time, dust;
// Long evolving envelope
env = EnvGen.kr(Env([0, 0.7, 1, 0.8, 0], [8, 25, 30, 15] / tempo, [2, -2, 3, -4]), gate, doneAction: 2);
time = SinOsc.kr(0.02 * tempo);
// Warm analog-style pad
warmPad = Mix.ar([
Saw.ar(freq * [0.99, 1.01, 1.503]) * 0.4,
Pulse.ar(freq * [0.5, 0.752], LFNoise1.kr(0.3).range(0.3, 0.7)) * 0.3
]);
// Simulated children's vocal formants
vocalSim = Formant.ar(
freq * [0.7, 0.9] + LFNoise1.kr(2).range(-5, 5),
[800, 1200] + (time * 200),
[100, 150],
LFNoise1.kr(0.1).range(0.05, 0.15)
);
// Analog filter with slow modulation
wobble = SinOsc.kr([0.07, 0.05] * tempo).range(0.3, 1.2);
analogFilt = RLPF.ar(warmPad + vocalSim,
(400 + (time * 600) + LFNoise1.kr(0.3).range(0, 300)) * wobble,
0.4 + LFNoise1.kr(0.2).range(0, 0.3)
);
// Tape saturation simulation
tapeSat = (analogFilt * 2.5).tanh * 0.6;
// Nostalgic dust and crackle
dust = Dust.ar([0.5, 0.7] * tempo) * Decay.ar(Impulse.ar(0), 0.05) * 0.02;
// Slow stereo movement
pan = SinOsc.kr(0.03 * tempo);
sig = Balance2.ar(tapeSat[0] + dust[0], tapeSat[1] + dust[1], pan);
// Final processing
sig = HPF.ar(sig, 30);
sig = Compander.ar(sig, sig, 0.3, 1, 0.3, 0.01, 0.3);
sig = LeakDC.ar(sig * amp * env).clip(-0.95, 0.95);
Out.ar(out, sig);
});
reception
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