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Poussière : standalone dust generator (uncommented version of luce)

by Dindoléon on 18 Nov'18 07:22 in gui slider module

Dust2 synth controlled by a custom 2D slider (kind of simulates vinyl crackles). Actually an uncommented fork of the luce module. Easy to integrate an

luce : standalone synth and custom slider GUI demo

by Dindoléon on 18 Nov'18 05:54 in gui beginner slider module

luce is a standalone synth module driven by a custom 2D slider GUI. It is easy to integrate and to modify. It also serves the purpose of understanding

Rate Player

by joehigham on 30 Jul'18 12:40 in sampler piano player

This is a player that I use for live work. It takes piano samples (or anything else I guess) and plays them in a rhythmic way that is also based on ch

Filter Explorer @ 1000 Hz of the Cutoff Frequency (Centre Frequency)

by prko on 21 Apr'18 19:44 in filters

Special Thanks to Russell Johnston who gave an excellent solution to MouseLeaveAction issue via the sc-users list! Thanks to Fredrik Olofsson who men

Equal-Loudness Contour Experience in SC

by prko on 05 Apr'18 05:16 in

Equal-Loudness Contour Experience in SC special thanks to James Harkins who resolved my errors in the code via the sc-users list!

Diplopterys Cabrerana

by blaz.pavlica on 17 Sep'17 06:00 in

This is the code used for the first song on my album Blaž Pavlica - Virtual Entheogen https://zvocniprepihi.bandcamp.com/album/bla-pavlica-virtual-

Scribble Squiggle

by 56228375 on 09 Aug'17 09:40 in squiggle record play

Alternative way of squiggling: instead of modeling the squiggle with math formulas you can also just draw it by mouse, record it and then play it back

Squiggle squiggle

by 56228375 on 08 Aug'17 18:51 in osc visualization squiggle mousex mousey control signal parametric

A more extensive squiggle session. Construction is detailed in a blog post http://technogems.blogspot.be/2017/08/automating-squiggles-in-supercollider

FFT additive oversampling (graphical demo of the sampling theorem)

by jamshark70 on 08 Jun'17 03:51 in gui theory fourier transform sampling theorem oversampling userview

I originally wrote this to demonstrate what sampled audio really represents -- that is, if a series of samples represents the one and only band-limite

Collapsible Views

by codepool on 27 Apr'17 16:14 in gui view

Migration from the old SourceForge wiki.

Color Picker

by codepool on 27 Apr'17 16:13 in gui color picker

Migration from the old SourceForge wiki.

granular AM synthesis

by 56228375 on 18 Feb'17 19:06 in gui patterns osc amplitude modulation granular synthesis visualization

My first composition that goes beyond tweaking documentation examples. It uses a kind of granular synthesis where each grain is a short AM synthesized

AMSynth GUI

by TrysonHardie on 12 Nov'16 14:46 in gui synth synthesizer user interface amsynth

Recreation of AMSynth (only GUI) -> https://youtu.be/ZsTNBsti6xM

growing layout

by julian.rohrhuber on 01 Oct'16 05:10 in gui layout

Just an illustration of how layouts behave dynamically.

reception: useful (1)instructive (1)

Method help re-ordering utility

by jamshark70 on 22 Jul'16 14:34 in utility scdoc help method sort order

If you have a large class with a lot of methods, you probably want to sort the methods in the auto-generated SCDoc template into an order that's meani

Basic ScopeView example

by defaultxr on 11 Jul'16 23:30 in gui scope scopeview scopeout scopeout2

This is a basic example of how to use ScopeView in your GUIs without having to include all the extra bells and whistles that Stethoscope includes.

GUI: Scrolling list of multi-view items

by jamshark70 on 16 Jan'16 22:07 in gui scroll list layout layouts multiline

A common GUI requirement is a scrollable list of similar items. If the list consists of strings, it's easy -- use ListView. If, for example, each "lin

«Gui for NanoKontrol 2»

by jmasterj89 on 31 Oct'15 08:47 in gui

GUI for NanoKontrol2 (barebone)

Pong

by dilots on 04 Oct'15 13:57 in games game pong phrygian

A basic implementation of pong.

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